caranorn wrote:Control of where replacements go:
So far this has been realistic. In regimental systems commanders have little say in where fresh recruits go as they are raised by the depots for specific regiments. Actually we have an unrealistic advantage right now as we can determine priority and even decide how much replacement is raised (in most, not all AGEOD games). I think the current system is an acceptable compromise and there is no need for change. What I agree with is that some scenarios have issues with at the start needs of replacements, that's something that can easily be addressed by the beta teams for upcoming games...
caranorn,
What we need is change we can believe in for the replacement system, not keeping the same sorry way replacements are wasted because of poor scenario design. The current system of replacements is unacceptable and ruins what could be good scenarios. In NCP there are way too many light artillery replacements and the beta team totally screwed up pointing out the problems when they had the chance. There are too few artillery units properly designated as light artillery to justify putting out as many light artillery as artillery. Then there's the problem of wasted artillery replacements on out of the way fortress artillery units not properly modeled by the scenario designers. Or the way too many militia replacements that just sit on the replacement screen because there's not enough militia units in the scenario to use them or militia used as garrisons to put them on the map.
AGEOD needs to get serious about ending the Replacement Frustration that their games are giving us customers. AGEOD has to stop using a cookie cutter approach to replacements and start paying some attention to detail to ensure that each scenario's replacements are tailored to each specific scenario. The scenario designers need to be smarter about how they set up units on the map initially so that they are full to start and don't waste much needed replacements filling up units. Beta testers need to pay more attention to how replacements are used or not used and need to report poorly planned out replacements better. Granted beta testers can report problems but that doesn't mean they'll always be fixed.
In NCP in the Swedish-Russian scenario the Swedes have two fortress artillery units not full to start and there's two artillery replacements. One is just in front of a major frontline city and the other is an off map box that shouldn't even be used in the scenario. When playing the Swedes where did the program waste my two artillery replacements? Yeah in the off map box that shouldn't even be used in the scenario instead of the more useful frontline unit. The Russian player has only one short fortress arty unit and it gets it's two regular arty replacements wasted there though it is in a frontline city. Meanwhile there end up being 4 wasted light artillery replacements on each side because there are no light artillery units used in the scenario nor any military option to buy more arty.
In NCP the short 1807 Prussian scenario has a military option for the Russians to purchase artillery replacements. I did so and discovered much to my chagrin that they ended up being French artillery replacements which couldn't be used by the Russians. I saw the Russian AI bought two batches of them which ended up being a waste of it's money and conscripts. Where were the beta testers at when they missed such an obvious booboo?
I took a look at the RoP forum and found that the same replacement problems found in NCP are also there for RoP. It's past time for AGEOD to pay more attention to detail regarding replacements. More attention must be paid to designating unit types properly as to whether they're regular artillery or light and the same goes for each type of infantry or cavalry unit.
As regards NCP there's a player named Bohemond who is actually going through the mess of mismatched unit types and is correcting them. One great change is he's designating fortress and naval artillery as heavy artillery so that those units set up short don't waste regular artillery replacements. The one scenario he fixed like that that I played was so much less frustrating as regards arty replacements. He's going back and making a proper delineation for light artillery so that there actually are light arty units for those unused light arty replacements. He's also fixing all the event snafus that were missed since NCP's release. After AGEOD releases the official 1.07 patch I'll help him fixing all of the scenarios so that replacements better match what's being used.
I do agree with you caranorn that random replacements are more realistic and that players shouldn't be able to say which units get replacements. However I disagree totally that the replacement system in games like NCP or RoP don't need frixing. If players are frustrated by the replacement system now in use then they're less likely to want to buy more AGEOD games, I know I'm not buying RoP until I see it's replacement system fixed like what is being done to NCP. I really like the WEGO system of play and many other features of AGEOD games but the mismatched replacement system just causes too much frustration for me. I just hope that the powers that be at AGEOD (PhilThib & Pocus) will see this and realize that "Houston we have a problem" and then go about fixing the replacement system problems for future releases and hopefully even past releases.
