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Citizen X
AGEod Veteran
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Joined: Tue Feb 02, 2010 1:34 pm

Alliances

Fri Sep 06, 2019 11:34 am

I don't know about everybody else, but allies not called into war because of an own alliance with the attacker, makes an alliance system pretty much pointless, imho.

:papy:

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Durk
Posts: 2921
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Alliances

Sat Sep 07, 2019 11:37 pm

I have given some thought to the question you raise. My response is this is not the mad world of 1914 when alliances were meaningful, honored; almost; and deadly consequences resulted.
Treaties are a statement of intent, not legally binding. This was even more true in ancient days than is true today, but I am sure everyone remembers the line America drew in the sand over Syria's use of chemical weapons, and the US said, 'never mind.' I counted, from memory not research, the number of alliances not honored in Roman times, I got to sixteen.
The alliance system in all AGEOD games which use such are not binding, instead the typically allow a 'free' declaration of war.

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