vaalen
AGEod Guard of Honor
Posts: 1179
Joined: Thu Dec 20, 2007 8:48 pm

I am excited about resolving crucial battles in Field of Glory 2

Wed Jan 02, 2019 10:39 pm

One of the very nice new features in this game will be the option to resolve battles tactically, in Field of Glory 2.

I am very familiar with FOG 2, and play it regularly. I have all four expansions and have enjoyed all of them.
The controls a re simple, and the game is easy to learn, but it is very hard to beat the AI , especially on the middle to higher levels.

Terrain is crucial, and all units have their uses. The use of skirmishing tactics by light troops is important, and the vast variety of unit types gives great variety and interest to the battles. Most battles are quite exciting, with both forces locked in combat, and the issue is often in doubt. It is common for you to win on one flank and lose on another, with the victorious wings clashing in the center to determine the winner. Morale, troop quality, troop type, armor, facing, the order a particular unit is in, pursuit, retreat before combat, all play an important part. And it is possible to pull of a situation where one or more winning units, especially cavalry, can pull of multiple successful attacks in the same turn, which can collapse a whole flank, though this is challenging to pull off.

And their is no invincible unit. A Pike phalanx that seems invincible on open ground can be cut to pieces by irregular troops in rough terrain. In fact, terrain is so important that I review the terrain on the entire nap before I deploy my units, to try to ensure that my units do not find themselves fighting in bad terrain for them.

The AI is brutal and very good, especially at the higher levels.

I am really excited about how this will work with the great strategic game that Ageod is sure to produce.

User avatar
Pocus
Posts: 25245
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Re: I am excited about resolving crucial battles in Field of Glory 2

Thu Jan 03, 2019 11:02 am

Thanks Vaalen, nice comments, and true about FOG2, even if I'm very newbie to it! But RBS is on my back ;)

You'll want to read this about Empires gameplay also:
viewtopic.php?f=411&t=53151&p=402326#p402326

vaalen
AGEod Guard of Honor
Posts: 1179
Joined: Thu Dec 20, 2007 8:48 pm

Re: I am excited about resolving crucial battles in Field of Glory 2

Thu Jan 03, 2019 4:38 pm

Pocus wrote:Thanks Vaalen, nice comments, and true about FOG2, even if I'm very newbie to it! But RBS is on my back ;)

You'll want to read this about Empires gameplay also:
viewtopic.php?f=411&t=53151&p=402326#p402326


Yes, I did indeed want to read that post you made, and I am happy to see the detail and interesting new systems the game will have.

I am currently playing the Pyrrus scenario in Birth of Rome, and the Pyrrus campaign in Field of Glory 2. While there is no direct connection between the two games, I find playing both of them together really increases the immersion factor and enjoyment I have of both.

This will be much better when I can export battle resolution to FOG2 from Empires.

ozmono
Private
Posts: 21
Joined: Sun Sep 16, 2007 4:12 am

Re: I am excited about resolving crucial battles in Field of Glory 2

Tue Jan 08, 2019 12:33 am

I'm very excited about this possibility too. Didn't buy FoG II until now because I'm more of a strategic gamer rather than tactical but seeing this in the works I went ahead and got myself a copy. Pleasantly found out FoG II was cool without Empires but still can't wait to combine the two. Good luck with the new system AGEOD!

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