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SMikh
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Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 6:32 am

Hi Pocus!
In a case of import battles into FOG2 the original AGEod` Battle system will be ignored?
I mean the plenty of these super concepts: cohesion, command penalty, commanders ratings, frontage etc, etc...

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loki100
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Re: Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 9:28 am

still to be decided. I'd guess yes to the inherent characteristics of the units, ie in-game concepts will be lost and replaced by the unit types in FOG2?

but leadership could carry over, say into the set up/terrain allocation aspect of setting up a FoG2 battle? with the better commander getting some sort of opening bonus to a battle?

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nlancier
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Re: Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 9:42 am

http://www.ageod.com/products/789/details/Field.of.Glory.Empires wrote:And, if you want even more direct control, Field of Glory: Empires lets you export and load your battles into Field of Glory II and then load the results back into Field of Glory: Empires!

Yes may be good for a 2 player game but for the ones who look for a 6 players pbem game lets say, is it really feasible i doubt it...
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Pocus
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Re: Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 9:52 am

There can't be a direct mapping of some of the concepts. We are still refining the porting from Empires to FOG2. So far, you'll get extra generals in FOG2 if your general in Empires is good. Obviously, if the terrain in Empires is say forest, you'll fight in a forest in FOG2 (so frontage will be limited in both cases, but handled differently).
Wounded, fatigued, experienced units, we are mapping them to the best of our ability between the 2 systems (back and forth).

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Re: Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 4:28 pm

Can you ignore the tactical layer completely to just enjoy PBEM normally?

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Tamas
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Re: Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 5:19 pm

Searry wrote:Can you ignore the tactical layer completely to just enjoy PBEM normally?



I am not sure what exactly you mean by "tactical layer" Empire's or FOG2 so I'll answer both, kind of. :)

Empires is entirely playable without FOG2. The very basis of the whole design is that fact - FOG2 integration is an extra option on top of an entirely separate game.

Now if you mean skipping Empire's own battle resolution for PBEM: since you do not directly control the units in an Empires battle, but rather see a replay of how things unfolded (just like in previous AGEOD games) it doesn't interfere with PBEM - when you watch the replay of the turn in your multiplayer game, you can freely watch how the battle unfolded (or skip entirely) as you wish.

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Re: Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 5:23 pm

Tamas wrote:
Searry wrote:Can you ignore the tactical layer completely to just enjoy PBEM normally?



I am not sure what exactly you mean by "tactical layer" Empire's or FOG2 so I'll answer both, kind of. :)

Empires is entirely playable without FOG2. The very basis of the whole design is that fact - FOG2 integration is an extra option on top of an entirely separate game.

Now if you mean skipping Empire's own battle resolution for PBEM: since you do not directly control the units in an Empires battle, but rather see a replay of how things unfolded (just like in previous AGEOD games) it doesn't interfere with PBEM - when you watch the replay of the turn in your multiplayer game, you can freely watch how the battle unfolded (or skip entirely) as you wish.

This is exactly what I wished for! Thanks.

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SMikh
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Re: Battle system: FOG2 or AGEod?

Thu Nov 22, 2018 7:25 pm

Tamas wrote:
Empires is entirely playable without FOG2. The very basis of the whole design is that fact - FOG2 integration is an extra option on top of an entirely separate game.


It`s a good news!
Would be a pity lose brilliant AGEod battle mechanics.
What about me so I`m not a big fun of merging two concepts (tactical and Grand strategy) in one game.
But I hope many of FOG2 players will be happy with Empires getting a whole World in addition to their FOG2 battlefields.

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DrPostman
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Re: Battle system: FOG2 or AGEod?

Fri Nov 23, 2018 12:08 am

Will you need to own FOG2 in order to enjoy that battle feature, or will it be
included as a part of Empires? Probably a stupid question, but I wasn't sure.
I was imagining FOG:Empires as an adjunct to an established game.

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nlancier
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Re: Battle system: FOG2 or AGEod?

Fri Nov 23, 2018 9:03 am

:papy: Thank god!.. as some of us just waiting for a brand-new 'strategic ONLY' wego Ageod pbem which can be played with more than 4-5 players, thats all... So i am so happy with the below news ^^

Tamas wrote:
Empires is entirely playable without FOG2. The very basis of the whole design is that fact - FOG2 integration is an extra option on top of an entirely separate game.

Now if you mean skipping Empire's own battle resolution for PBEM: since you do not directly control the units in an Empires battle, but rather see a replay of how things unfolded (just like in previous AGEOD games) it doesn't interfere with PBEM - when you watch the replay of the turn in your multiplayer game, you can freely watch how the battle unfolded (or skip entirely) as you wish.
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Tamas
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Re: Battle system: FOG2 or AGEod?

Fri Nov 23, 2018 11:07 am

DrPostman wrote:Will you need to own FOG2 in order to enjoy that battle feature, or will it be
included as a part of Empires? Probably a stupid question, but I wasn't sure.
I was imagining FOG:Empires as an adjunct to an established game.


To use the FOG2 battles you need to own FOG2. As I said above, Empires is a complete game on its own. Integration with FOG2 is an optional feature. Pretty cool, we believe, but optional.

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DrPostman
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Re: Battle system: FOG2 or AGEod?

Sat Nov 24, 2018 7:45 am

Tamas wrote:To use the FOG2 battles you need to own FOG2. As I said above, Empires is a complete game on its own. Integration with FOG2 is an optional feature. Pretty cool, we believe, but optional.


Thanks! :hat:

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