AI Recruiting Logic?
Posted: Sun Mar 11, 2018 5:52 am
I guess there was a good reason why the game initially didn't allow the recruitment of additional garrison forces. It appears the AI likes to recruit such units to its detriment:
The above is the garrison of Moscow in 1712 or 1713. Almost all those units are immobile garrison units.
As the Swedes, I was wondering where the powerful AI armies disappeared to after a certain time. All I was seeing were penny-packet armies. The AI going recruitment crazy with relatively useless garrison forces may be a factor why its field armies shriveled-up.
Edit: I took a closer look at that Moscow garrison and this is what it consisted of:
9 units of garrison infantry including one each from Denmark and Saxony
16 units of fort guns
2 units of coastal batteries
2 supply depot units
That is an awful lot of resources put into a lot of rather worthless units. It appears the AI needs some help as to its recruitment logic and/or the allowing of recruiting additional garrison units should be reworked or rethought.
The above is the garrison of Moscow in 1712 or 1713. Almost all those units are immobile garrison units.
As the Swedes, I was wondering where the powerful AI armies disappeared to after a certain time. All I was seeing were penny-packet armies. The AI going recruitment crazy with relatively useless garrison forces may be a factor why its field armies shriveled-up.
Edit: I took a closer look at that Moscow garrison and this is what it consisted of:
9 units of garrison infantry including one each from Denmark and Saxony
16 units of fort guns
2 units of coastal batteries
2 supply depot units
That is an awful lot of resources put into a lot of rather worthless units. It appears the AI needs some help as to its recruitment logic and/or the allowing of recruiting additional garrison units should be reworked or rethought.