Posts: 71
Joined: Fri May 10, 2013 4:28 pm

AI Recruiting Logic?

Sun Mar 11, 2018 5:52 am

I guess there was a good reason why the game initially didn't allow the recruitment of additional garrison forces. It appears the AI likes to recruit such units to its detriment:

AI Recruit.png
AI Recruit.png (485.95 KiB) Viewed 1502 times

The above is the garrison of Moscow in 1712 or 1713. Almost all those units are immobile garrison units.

As the Swedes, I was wondering where the powerful AI armies disappeared to after a certain time. All I was seeing were penny-packet armies. The AI going recruitment crazy with relatively useless garrison forces may be a factor why its field armies shriveled-up.

Edit: I took a closer look at that Moscow garrison and this is what it consisted of:

9 units of garrison infantry including one each from Denmark and Saxony
16 units of fort guns
2 units of coastal batteries
2 supply depot units

That is an awful lot of resources put into a lot of rather worthless units. It appears the AI needs some help as to its recruitment logic and/or the allowing of recruiting additional garrison units should be reworked or rethought.

Brigadier General
Posts: 481
Joined: Mon Aug 20, 2012 8:38 pm

Re: AI Recruiting Logic?

Sun Mar 11, 2018 11:55 am

Maybe the easiest solution would be to block the AI from recruiting garrison units?

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