You may download the mod here:
https://drive.google.com/file/d/1pnECUepvOmzccLvNJt3KHAjZXSZLvcEb/view?usp=sharing
Installation
Download REK.ZIP and place in Wars of Napoleon Directory (where the NGC.EXE exists).
Unzip REK.ZIP from Wars of Napoleon Directory and a new REK folder will be created.
Open MODPATH.INI from Wars of Napoleon Directory and type REK into it (it will be empty at start) and save file.
The game engine will use the REK directory for the game and save files.
If you wish to play base game, open MODPATH.INI and remove REK (MODPATH will be empty now) and save file.
Game Engine will use the NGC directory for the game and save files
What this mod does
I have reviewed and modified all the Spanish officers to make them more realistic: some have worsened their qualities (eg: Ventura Escalante or Conde de Montijo); others have improved them (eg Theodore Reding or Jose de Zayas) and others have not changed (eg Jose de Palafox). I have created icons of each officer of whom a portrait of the time is known (Theodor Reding, Jose de Zayas, Martin Loygorri...), and of which I have not created fantasy icons based on the uniforms of the regiments in which who served (Pedro de la Barcena, Juan Caraffa...). Incorrect icons have been corrected: Cartaojal (which corresponds to Venegas), Girón icon (this corresponds to the Duke of Osuna, not Pedro Agustín Giron), Guillelmi (it is a portrait of Jose de Palafox), O'Farrill (from a portrait of the General Alava).
“It was really absurd and ludicrous to see the strange figures they generally made themselves. In one regiment alone you might have observed more different uniforms than both we and the French have in all our armies” (surtees comments on the dress of Spanish officers seen in Cadiz, 1811)
To simulate the enormous disproportion between troops and officers of the Spanish army at the time, I have created approximately 300 new officers based on historical references, most of them with very close or equal seniority values to generate problems in the chain of command, as happened in reality. . They will appear in the annual events of new leaders (until modified). Among them are two English officers: John Downie (by his implication he is created in the SPA faction) and Charles William Doyle (GBR but appears in the SPA faction).
I have also created a few magred leaders who appear in the Spanish faction to be used as puppet governors in case of expanding into North Africa, as they did in many cases in the previous century, they took a Berbery port and left as a puppet governor to a local tribal chief. For the French faction I have created Cipriano Guzman (SPA but he appears in the FRA faction) and Thomas Robert Bugeaud.
I have enabled after events the possibility of creating foreign units by the Spanish faction: mainly garrison militias, although also mercenary cavalry from North Africa, a couple of Italian divisions and some Portuguese and North American troops, only available if regions of Spain are annexed or conquered. these other factions.
I have also increased the Spanish forcepool, although this should not have any effect if the faction does not get the resources to create new units.
At the level of resources I have not modified anything: Spain in 1805 was a bankrupt country at a commercial and economic level, and this was evident in the lack of resources for its army and navy.
If I have modified the event “war resources for money”, instead of getting 20 war supplies for 500 money, if it is activated, it gives 200 war supplies for 5000 money. In this way, any faction that manages to clean up its economy can try to "rebuild" its navy, which is very interesting for the Spanish faction in the case of reaching a peace with England and re-establishing overseas trade. After playing 150 turns it seems that it does not alter the English naval predominance: it increases because GBR has more economic resources.
It is a playable BETA version, although there are things that are not final, my future goals are:
- Entry of the new leaders on a suitable date and place, instead of in an event for new leaders at the beginning of the year all together in the capital.
- Create an event that allows, under certain conditions, that Spanish officers go over to the French side (like Alejandro Aguado in 1812 or Saturnino Abuin El Manco).
- Add foreign units to the forcepool of other factions (FRA, GBR, AUS, PRU, RUS, TUR...).
- Review and modify officers from other factions, adding icons of those with known period portraits.
Long-term goals:
- Modify the AI so that GBR is more aggressive at sea against SPA trade, does not agree to peace with SPA in such advantageous conditions for it (it almost always offers Gibrarltar and Malta) and also establishes a blockade of Cartagena and greater control of the Mediterranean .
- Modify the AI so that the RUS faction creates well-balanced armies and not units with a predominance of artillery and hardly any infantry.
- Modify the peace events of France with Austria and Prussia, so that FRA is not so affected