do structures have a size?
Posted: Sun Apr 26, 2020 5:43 pm
Hello,
I was just adding stud farms to various cities and realised there does not seem to be a way to limit their output. My idea was to give minor states their own studs, particularly the German ones which historically fielded quite a bit of cavalry. I was thinking of adding some war supplies to, but that would have the same problem of being identical across the board I think.
On a side note, how do I find out which ID numbers are free? In the bellow code you see I used the same ID 1012781 all over, as far as I can tell the scenario nevertheless loads without a problem.
Okay, I already found some more information digging through iles and folders.
I see I can change the output of all stud farms via the stud.str file, changing to will roughly raise in game production of horses tenfold (I forgot to restart the game in my first attempts ;-) ).
Now the question is, can I add levels to stud farms like depots? Again in the stud.str I can edit to . But if I edit the scenario file to give a stud farm structure in say Wien which I assume is the correct entry for level of a structure (deducting from depots) I get an error loading the scenario.
Will I have to add additional stud farms to regions to get what I want? By accident I already noticed it is possible to have multiple structures of the same type in a region and they will both produce (two stud farms give roughly double horse output).
So right now my solution would be: lower, add the stud farms I want for minors, add a second or even third stud farm in major power regions with existing stud farms.
But maybe there's an alternative approach to get what I want, that is horse production (not events or major power decisions)? Historically many of those minors had substantial studs, f.i. Hanover and Saxony (iirc Napoleon remounted a significant portion of his cavalry after defeating the Saxons).
Haven't modded anything in years. But I still seem to know how to dig through athena's files. Never understood how to mod from the database, I don't have WON/NGC's database anyhow. No good at writing events either, only modifying existing ones.
To think that I just wanted to apply two existing mods to the game today and try a solo all factions game today. Instead I've been digging and editing files all day :-D .
Marc
I was just adding stud farms to various cities and realised there does not seem to be a way to limit their output. My idea was to give minor states their own studs, particularly the German ones which historically fielded quite a bit of cavalry. I was thinking of adding some war supplies to, but that would have the same problem of being identical across the board I think.
On a side note, how do I find out which ID numbers are free? In the bellow code you see I used the same ID 1012781 all over, as far as I can tell the scenario nevertheless loads without a problem.
Code: Select all
{Structure}
1012781
15
1
0
1000001
0
1
1
0
1
0
0
Hannoveraner Gestüt
{/Structure}
Okay, I already found some more information digging through iles and folders.
I see I can change the output of all stud farms via the stud.str file, changing
Code: Select all
Out_Mfg = 10
Code: Select all
Out_Mfg = 100
Now the question is, can I add levels to stud farms like depots? Again in the stud.str I can edit
Code: Select all
MaxLevel = 1
Code: Select all
MaxLevel = 3
Code: Select all
{Structure}
1012807
15
3 #was 1
0
1000004
0
1
1
0
6
0
0
Wien Stud
Will I have to add additional stud farms to regions to get what I want? By accident I already noticed it is possible to have multiple structures of the same type in a region and they will both produce (two stud farms give roughly double horse output).
So right now my solution would be: lower
Code: Select all
Out_Mfg
But maybe there's an alternative approach to get what I want, that is horse production (not events or major power decisions)? Historically many of those minors had substantial studs, f.i. Hanover and Saxony (iirc Napoleon remounted a significant portion of his cavalry after defeating the Saxons).
Haven't modded anything in years. But I still seem to know how to dig through athena's files. Never understood how to mod from the database, I don't have WON/NGC's database anyhow. No good at writing events either, only modifying existing ones.
To think that I just wanted to apply two existing mods to the game today and try a solo all factions game today. Instead I've been digging and editing files all day :-D .
Marc