I was just adding stud farms to various cities and realised there does not seem to be a way to limit their output. My idea was to give minor states their own studs, particularly the German ones which historically fielded quite a bit of cavalry. I was thinking of adding some war supplies to, but that would have the same problem of being identical across the board I think.
On a side note, how do I find out which ID numbers are free? In the bellow code you see I used the same ID 1012781 all over, as far as I can tell the scenario nevertheless loads without a problem.
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{Structure}
1012781
15
1
0
1000001
0
1
1
0
1
0
0
Hannoveraner Gestüt
{/Structure}
Okay, I already found some more information digging through iles and folders.
I see I can change the output of all stud farms via the stud.str file, changing
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Out_Mfg = 10
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Out_Mfg = 100
Now the question is, can I add levels to stud farms like depots? Again in the stud.str I can edit
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MaxLevel = 1
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MaxLevel = 3
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{Structure}
1012807
15
3 #was 1
0
1000004
0
1
1
0
6
0
0
Wien Stud
Will I have to add additional stud farms to regions to get what I want? By accident I already noticed it is possible to have multiple structures of the same type in a region and they will both produce (two stud farms give roughly double horse output).
So right now my solution would be: lower
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Out_Mfg
But maybe there's an alternative approach to get what I want, that is horse production (not events or major power decisions)? Historically many of those minors had substantial studs, f.i. Hanover and Saxony (iirc Napoleon remounted a significant portion of his cavalry after defeating the Saxons).
Haven't modded anything in years. But I still seem to know how to dig through athena's files. Never understood how to mod from the database, I don't have WON/NGC's database anyhow. No good at writing events either, only modifying existing ones.
To think that I just wanted to apply two existing mods to the game today and try a solo all factions game today. Instead I've been digging and editing files all day :-D .
Marc