Metatron wrote:Turn 8 orders:
[ATTACH]34213[/ATTACH]
Yes cohesion losses from traffic penalty are brutal, really does a good job to keep the player from massing everything in small areas of the front. We'll see if I can overpower the allied defences at Paris despite the traffic. (whithout traffic rule I'm pretty sure I would have taken Paris a turn or two ago)
On which level of traffic rule are we playing ?
Metatron wrote:[ATTACH]34269[/ATTACH]
Orders Turn 9
Moltke to his general staff: "Schlieffen would be proud !"
Metatron wrote:One big advantage I noticed for the germans is that since Altaris went from division to army corps sized units (which I'm not a big fan of; no more "division" building and it makes medium artillery basically useless, since they compete with heavy arty in army stacks for command points, also it ignores the fact that the integration of heavier guns into corps and division level during the war was one of the crucial aspect in increasing the efficiency of artillery. The main advantage of german corps in 1914 was the integration of the 105mm and 155mm guns at division and corps level respectively, meaning Germans could bring medium and heavy artillry to bear while french and british were stuck with the 75mm and 18 pdr until the old heavy guns from the forteresses got refitted for campaign use) meaning that the reserve division that are locked at the beginning of the game are effectively doubled in size. This effects all parties, but germany has actually the most of the reserve division if I'm not wrong, meaning that within 3,4 turns the german army gets considerably bigger. That's what allowed me to besiege Antwerp and field en entire full army (10. Armee under von Boehn) to continue the attack after our Lille-Douais battle. At the same time it allowed me to form up the 9. Armee on the east without any transfer from the west, which is ahistorical. Reducing slightly those army corps sized forces for germany would be just enough to balance the early game.
Pais is quite difficult to take early on if the french player focuses on holding compiegne. Lindi went with the defensive plan that is terrible, so he had a really bad time trying to defend Paris. On the other side he still controls completely most of Lorraine, which I would have taken if Lindi went to defend Paris. The main thing that can stop the germans is losing turns to reform armies, meaning if they take a lot of casualties during a battle or to much cohesion losses from moving and fighting, the need for resting/reforming forces you to halt. Since you only have 8/10 turns before the trenches a couple bad turns can ruin your strategy. Here it went rather well, although with some luck I probably could have taken Paris a turn ago. But that's best scenario you plan for, and as we know, no plan ever survives the first shot, so flexibility is the key for any german player.
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