steelwarrior77
Colonel
Posts: 388
Joined: Fri Dec 05, 2014 8:44 am

Sat Sep 05, 2015 1:22 pm

Awesome mod features - sounds great - looking forward for more releases ;-D

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Mon Sep 07, 2015 2:37 pm

Download link updated in the first thread.

ShadowofGod
Sergeant
Posts: 65
Joined: Sun Jun 03, 2012 9:06 pm

Mon Sep 07, 2015 7:53 pm

ohboyohboyohboy !

ShadowofGod
Sergeant
Posts: 65
Joined: Sun Jun 03, 2012 9:06 pm

Tue Sep 08, 2015 2:19 am

Ahem...how do you select warplans? My "warplans" display comes up empty on the first turn and the second. Which is odd, nothing can be done on the 4th July 1914 turn.

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CFF
Lieutenant
Posts: 138
Joined: Fri Jan 09, 2015 4:29 am

Mon Sep 14, 2015 4:07 pm

u need make the army /corps chain command like civil war 2 and add one star general to the game, then it will be perfect!

Candinho
Conscript
Posts: 15
Joined: Fri Dec 26, 2014 5:29 am

Mon Sep 14, 2015 4:15 pm

CFF wrote:u need make the army /corps chain command like civil war 2 and add one star general to the game, then it will be perfect!


im not using CFF anymore, my browser was crazy and logged with this account by mistake .sorry.

ShadowofGod
Sergeant
Posts: 65
Joined: Sun Jun 03, 2012 9:06 pm

Thu Sep 17, 2015 1:54 am

I notice all the cavalry are those dull Belgian guys. How to get each nationality's icon back? I want my gay Austrian hussars back!

steelwarrior77
Colonel
Posts: 388
Joined: Fri Dec 05, 2014 8:44 am

Fri Sep 18, 2015 8:27 am

Could you also double the XP gain - in Vanilla it does hardly do anything...

Scipionminos
Private
Posts: 34
Joined: Mon May 07, 2012 8:55 pm

Sun Sep 20, 2015 7:35 pm

Hello everyone,

Just to say that the link in the 1st page is dead:"Sorry... The download isn't available anymore", did I miss something ?

I just tried to keep up with the update post from Altaris 1wk ago. By the wouldn't it be clearer to update the date and update number (2.12 - July 6th, 2015) ?

Love the mod anyway, it is because of this latter that I really started to play this game.

Best regards.

jzachar1
Conscript
Posts: 12
Joined: Sat Jul 18, 2015 1:22 am

Wed Sep 23, 2015 8:18 am

Hey everyone!

I've only played with the mod as Germany before, and I recently started a game as British. The first thing I noticed, is an inability to build supply trains. Has anyone else run across this? Does it happen with other nations as well? Thanks!

canuckinfl
Civilian
Posts: 3
Joined: Sun Nov 11, 2012 1:45 pm

Thu Sep 24, 2015 4:25 pm

Scipionminos wrote:Hello everyone,

Just to say that the link in the 1st page is dead:"Sorry... The download isn't available anymore", did I miss something ?

I just tried to keep up with the update post from Altaris 1wk ago. By the wouldn't it be clearer to update the date and update number (2.12 - July 6th, 2015) ?

Love the mod anyway, it is because of this latter that I really started to play this game.

Best regards.


So I'm a bit behind the ball, never saw this mod until just this week-is there a new link or a way for me to get hold of the mod? The existing link is dead....

Thanks!!! Keen to see it

jzachar1
Conscript
Posts: 12
Joined: Sat Jul 18, 2015 1:22 am

Wed Sep 30, 2015 10:18 am

Hey Altaris! Hope you are doing well! We all know that you have been extremely bust lately and have been unable to work on the mod lately. I was curious however, if there was any type of incentive that any of us in the community could offer you to continue the mod. Would love to hear back. Thank you so much!

chemkid
Private
Posts: 23
Joined: Tue Jul 15, 2014 9:49 pm

Wed Sep 30, 2015 12:25 pm

.
Last edited by chemkid on Thu Apr 26, 2018 8:25 am, edited 1 time in total.

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Thu Oct 01, 2015 8:57 pm

The link on main thread should work again now.

Sorry for the slow progress and lack of updates. I've had a rough few months. Moved at the end of July, and had a fairly serious hand injury about 2 weeks ago which has caused a temporary loss of use in my right thumb. I hope to get back to modding in the relatively near future though.

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ashandresash
Captain
Posts: 154
Joined: Thu Dec 17, 2009 5:22 pm

Fri Oct 02, 2015 8:35 am

Thanks for fixing the link.

I'll be looking forward to your recover first, and keeping on with the mod then ;)

ShadowofGod
Sergeant
Posts: 65
Joined: Sun Jun 03, 2012 9:06 pm

Sat Oct 03, 2015 3:20 am

Mr. Altaris, there are some rough spots to be straightened out with the NATO symbols and avatars, but I am certainly intrigued. Certainly the sea war system needed simplification - in the 'vanilla' version it seemed you had a clash only if you wrote your opponent "Meet me off the White Cliffs of Dover on X Day." And I wish the battle reports could say, "Ship A sunk, Ships B, C, & D damaged."

Thank you for your efforts!!

steelwarrior77
Colonel
Posts: 388
Joined: Fri Dec 05, 2014 8:44 am

Mon Oct 05, 2015 2:27 pm

The downlaod link does not work for me - would really love to play the mod - thanks ;-D

All the best and get better soon ;-D

sandman2575
Corporal
Posts: 43
Joined: Sat Jul 31, 2010 2:48 am

Sat Oct 10, 2015 11:53 pm

steelwarrior77 wrote:The downlaod link does not work for me - would really love to play the mod - thanks ;-D

All the best and get better soon ;-D


+1 I also get the "This download is no longer available" message when I click on the OP link.

If anybody can post an alternative link, that would be hugely appreciated.

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Sun Oct 11, 2015 1:00 am

Link should be live again.

steelwarrior77
Colonel
Posts: 388
Joined: Fri Dec 05, 2014 8:44 am

Sun Oct 11, 2015 3:26 am

Great downloading it - how did you mod the turn length - I´d love to do that for other AGEOD games as well ;-D
Does building the research facilities reduce the income - cause it reduces the size of cities?
And a few more requests - make it possible to bombard trenches, if heavy artillery and/or super heavy artillery is adjacent to them and make super heavy, heavy and medium artillery really costly - in cost of ammunition - especially for these bombardments.
Make the game las longer like at leat 1921 so really knockouts and not running out of time counts.
Would be cool, if we could build up more war supplies.
And if artillery is getting upgraded not only in case of elements getting destroyed ;-D

And would be great to have a version with the old factions as altenative scenario ;-D

Does the AI know how to use the new faetures? What I mean is, can I play against the AI?

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Sun Oct 11, 2015 5:09 pm

Turns were done via scripting using ForceDateTo commands. Requires a bit of setup to make it work.

Factories do reduce income some.

Bombarding trench RGDs are possible though its tough to make it consume ammo from originating region. Im looking for a better solution for doing this.

Realistically I don't think WW1 could've gone to 1921. The Central Powers at best mightve lasted to 1919 before collapsing. I think the end date is reasonable and historical as is.

AI doesnt really know how to use most of the new features but you could always give it a try!

steelwarrior77
Colonel
Posts: 388
Joined: Fri Dec 05, 2014 8:44 am

Sun Oct 11, 2015 5:19 pm

Thanks man, just hard to always find reliable MP players - so a SP version would be great ;-D

sandman2575
Corporal
Posts: 43
Joined: Sat Jul 31, 2010 2:48 am

Sun Oct 11, 2015 8:21 pm

Altaris wrote:Link should be live again.


Many thanks -- can't wait to give this a try.

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Matto
Colonel
Posts: 362
Joined: Mon Aug 04, 2008 11:29 am
Location: Prague, Czech Republic
Contact: Website

Sun Oct 11, 2015 10:37 pm

OMG, where I was last months? This is a great mod ... downloaded, have been playing it and must say it is awesome, thanks author for his hard work!!!
Napoleon days in Austerlitz 2011 - photo gallery
My Czech pages agout AGEOD: AGEOD games, RoP AAR - Prussian side
My AGEOD games: WoN, TYW, EAW, CW2, AJE, PoN, NCP, ROP Gold, RUS Gold and BOA2

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ERISS
AGEod Guard of Honor
Posts: 2204
Joined: Mon Aug 23, 2010 10:25 am
Location: France

Mon Oct 12, 2015 3:15 am

Altaris wrote:Realistically I don't think WW1 could've gone to 1921. The Central Powers at best mightve lasted to 1919 before collapsing. I think the end date is reasonable and historical as is.

What about if no Treaty of Brest-Litovsk is enforced, freeing the East army to the West front? With a succesfull offensive on Paris, instead of ukrainian bread, german could use the french.
( You may prefer to answer in Rus forum:
http://www.ageod-forum.com/showthread.php?22161-German-invasion )

Reiryc
Posts: 561
Joined: Sun Feb 26, 2006 10:47 pm
Location: kansas

Tue Oct 13, 2015 2:57 am

Great mod!

steelwarrior77
Colonel
Posts: 388
Joined: Fri Dec 05, 2014 8:44 am

Tue Oct 13, 2015 4:16 pm

Some bugs and a few requests - when are the militia units supposed to spawn for Germany? Nothing spwaned untill May 1915 - so I have several victory point cities wihout garrsions - cause I do no want to waste a full infantry unit for that. I have a small red window - telling me where my mouse is - can that be gone?
And please reintroduce auto garrissons - that would be realistic and not make it so easy to conquer so quickly - at least some militia should always be present - would also solve the annoying micro of having to garrison each victory location manually as they otherwise count as contested...
Could you make GHQ span the whole map for the purpose of being able to create armies everywhere - the support due to abilities should still be limited though - great mod alltogether - enjoying a lot!
It would be great to be able to disband a battered division/unit without NM penalty - cause they many times cost the same CP as new ones but hardly give combat power, due to most elements being killed of....

Altaris
Posts: 1551
Joined: Wed Dec 07, 2011 8:20 pm

Thu Oct 15, 2015 2:57 pm

I'm working with AGEOD on Wars of Napoleon testing right now, so I probably won't work on this any until after WON is released. WON has some nice new features I look forward to incorporating into this mod as well, a big one is it fixes not being able to draw replacements at ally's depots.

I plan to have a new version of this mod available at some point early 2016. Your list of items are good recommendations and I will look at incorporating them as much as possible.

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BigDuke66
General
Posts: 520
Joined: Fri Dec 11, 2009 2:06 pm

Thu Oct 15, 2015 6:43 pm

Looking forward to it!
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ashandresash
Captain
Posts: 154
Joined: Thu Dec 17, 2009 5:22 pm

Fri Oct 16, 2015 8:39 am

Altaris wrote:I'm working with AGEOD on Wars of Napoleon testing right now, so I probably won't work on this any until after WON is released. WON has some nice new features I look forward to incorporating into this mod as well, a big one is it fixes not being able to draw replacements at ally's depots.

I plan to have a new version of this mod available at some point early 2016. Your list of items are good recommendations and I will look at incorporating them as much as possible.


Great! I suppose TEAW will also receive a patch after WoN, updating the engine as Ageod usually does.

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