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Nikel
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Re: RUS under EAW Engine

Sun Apr 07, 2024 11:27 pm

He left this site for good, yes.

As you can see lodilefty still visits this forum.

Miguel (HQ) seems to be also gone.




I sent a message to him through this link in his site.

https://strategygamestudio.com/contact-us/


He then answered by e-mail.

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Zenvar
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Re: RUS under EAW Engine

Sun Apr 07, 2024 11:41 pm

Nikel wrote:He left this site for good, yes.

As you can see lodilefty still visits this forum.

Miguel (HQ) seems to be also gone.




I sent a message to him through this link in his site.

https://strategygamestudio.com/contact-us/


He then answered by e-mail.

Thank you.

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ERISS
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Re: RUS under EAW Engine

Thu Apr 18, 2024 9:23 am

What a wonderfull EAW mod. Maybe due to you I'll finally play to (your) RUS ;)

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Zenvar
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Re: RUS under EAW Engine

Fri Apr 19, 2024 10:25 am

Battle report updated.
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Zenvar
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Re: RUS under EAW Engine

Fri Apr 19, 2024 10:28 am

ERISS wrote:What a wonderfull EAW mod. Maybe due to you I'll finally play to (your) RUS ;)

Nice to hear :) Why haven't you played RUS yet?

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Zenvar
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Re: RUS under EAW Engine

Fri Apr 19, 2024 11:01 pm

How cities look like now.
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Zenvar
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Re: RUS under EAW Engine

Sun Apr 21, 2024 9:25 pm

First 100 Leader Portrets

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deguerra
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Re: RUS under EAW Engine

Mon Apr 22, 2024 8:04 am

I'm liking all of your visual changes. Do you know what gameplay alterations you want to make at this stage?

Thanks!

-deguerra

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Zenvar
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Re: RUS under EAW Engine

Mon Apr 22, 2024 12:27 pm

deguerra wrote:I'm liking all of your visual changes. Do you know what gameplay alterations you want to make at this stage?

Thanks!

-deguerra


There are a lot of ideas, I often think about them. Some I write down, some I discard, some I keep changing in my head if I come to the conclusion that it would be better to implement them in some other way. One example is visible in the picture. (transition to 7-days turns)
Image
There are ideas for various changes of events or new events.
There are ideas for implementing a number of campaigns. (Every of them ends in December 1923, so I will only list the start dates).
1. autumn 1917
2. summer 1918
3. autumn 1918
4. summer 1919
5. autumn 1919
6. summer 1920
The pool of playable factions (and therefore more varied gameplay) has also been expanded.
Early campaigns: KOMUCH, Siberian Provisional Government, Southern Whites, Don Cossacks, Reds.
In later campaigns and the ability to connect in later stages of earlier campaigns: Anarchists, Ukraine, Poland, Eastern Whites.
Playing for the white factions will become more difficult due to the fact that they will have less forces at the start, and in order to get more, they need to unite with other white factions (absorb them by some decisions). (Western White Army, Northwestern White Army and Northern White Army are initially separate factions). A new system for upgrading units - only by gaining experience. New system for obtaining new units for recruitment. New units are added to the pool for occupying new territories. For the loss of territory, territories are taken away, which imitates the greater human resource opportunities in more densely populated territories. Specifics of games for small factions:
1. Ukrainians preserve their territories, fighting off all enemies along the perimeter.
2. The Poles should expand their influence on Belarus, part of the Baltic states, and Ukraine as much as possible.
3. The Don Cossacks, under the leadership of Krasnov, completely separate from the whites and reds, uniting all the Cossack regions under their leadership.
New regional solutions and changes to old ones.

Here are some of the significant points that quickly came to mind. They will likely be subject to change more than once, but this list can give some rough idea of the range of changes.

By the way, the visual part of the changes is mostly completed. (Not including portraits of troops and leaders). So today I’m starting gameplay changes.

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ERISS
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Re: RUS under EAW Engine

Tue May 07, 2024 6:35 am

Zenvar wrote:Why haven't you played RUS yet?

The UI is not pleasant enough for me. I had enhanced it a little in RusGold, but it's far not enough (playing is still too boring for me). I love the game, but the game does not love me back :non:

Zenvar wrote:The pool of playable factions (and therefore more varied gameplay) has also been expanded.
Early campaigns: KOMUCH, Siberian Provisional Government, Southern Whites, Don Cossacks, Reds.
In later campaigns and the ability to connect in later stages of earlier campaigns: Anarchists, Ukraine, Poland, Eastern Whites.

The Don Cossacks, under the leadership of Krasnov, completely separate from the whites and reds, uniting all the Cossack regions under their leadership.
New regional solutions and changes to old ones.

Yeay, as I say, Don Cossacks land is the "ukraine of Ukraine": Freedom for ukrainians cossack, but freedom for the Don cossacks too (like Basque country in France/Spain): Louhansk(UKR), Donetsk(UKR) and Rostov(RUS). Sure nor Ukraine nor Russia wants this.

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Zenvaro
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Re: RUS under EAW Engine

Fri May 31, 2024 9:39 am

A little visual of the progress of the work. 1st Infantry Division of the Volunteer Army.
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Zenvaro
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Re: RUS under EAW Engine

Sun Jun 02, 2024 12:59 pm

2nd Infantry Division
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deguerra
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Re: RUS under EAW Engine

Mon Jun 03, 2024 10:44 am

The writing is a bit difficult for me (but that could be an issue with the cyrillic font more than anything else) but I love the clean, crisp, wonderful images!

-deguerra

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Zenvaro
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Re: RUS under EAW Engine

Mon Jun 03, 2024 10:08 pm

3rd Infantry Division
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Zenvaro
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Re: RUS under EAW Engine

Tue Jun 04, 2024 11:09 am

deguerra wrote:The writing is a bit difficult for me (but that could be an issue with the cyrillic font more than anything else) but I love the clean, crisp, wonderful images!

-deguerra


Thank you! I think it really has to do with the Cyrillic alphabet. It would also be more difficult for me to perceive text not in Cyrillic or Latin.

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Zenvaro
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Re: RUS under EAW Engine

Thu Jun 06, 2024 10:26 pm

1st Cavalry Division
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deguerra
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Re: RUS under EAW Engine

Fri Jun 07, 2024 8:59 am

A thought, just for ease of identificaiton - is it worth trying to copy the image of the horse behind all cavalry units?

-deguerra

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Zenvaro
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Re: RUS under EAW Engine

Sat Jun 08, 2024 9:14 am

deguerra wrote:A thought, just for ease of identificaiton - is it worth trying to copy the image of the horse behind all cavalry units?

-deguerra

Hmm, I think this is a great idea! In general, in the previous mod (Sons of War), I “mounted” the riders on horses, and it looked more or less acceptable only because the pictures were not of very good quality and were small in size. Here I didn’t dare to do that (I think my skills are still not enough to make it look acceptable enough). However, placing a horse behind a person is quite possible and really visual!

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Zenvaro
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Re: RUS under EAW Engine

Tue Aug 13, 2024 8:32 pm

Volonteer Army
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Zenvaro
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Re: RUS under EAW Engine

Sun Aug 18, 2024 10:29 am

Northern Front of the Don Army
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Zenvaro
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Re: RUS under EAW Engine

Sun Sep 08, 2024 12:40 am

I'm practically done with the Don army. Here are some screenshots that briefly reflect its composition.
Image
Image
Image
Image
Image

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deguerra
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Re: RUS under EAW Engine

Tue Sep 10, 2024 8:17 am

They look lovely, even though I can't read the details. One question from a game balance perspective: it seems like quite an increase to what the Don Cossacks start with in the base game. Will the Reds be augmented accordingly or how do you propose to handle that?

-deguerra

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Nikel
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Re: RUS under EAW Engine

Tue Sep 10, 2024 8:24 am

Indeed they look very good, thanks Zenvaro.

Except the Khaki uniform soldier, that I do not like ;)

There are also a few errors in the names.


deguerra, to get a more detailed pic right click in any of them, open image in a new tab and it will take you to another site where you may even zoom.

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Zenvaro
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Re: RUS under EAW Engine

Tue Sep 10, 2024 10:45 am

deguerra wrote:They look lovely, even though I can't read the details. One question from a game balance perspective: it seems like quite an increase to what the Don Cossacks start with in the base game. Will the Reds be augmented accordingly or how do you propose to handle that?

-deguerra


In general, yes. I try to set up the troops as historically as possible and with approximately the same balance. Among other things, the Don Cossacks have a number of disadvantages, despite their numbers. Firstly, most of the units have 50-80% of the composition. Secondly, they have little artillery, and the troops are mainly cavalry, which is still unlikely to allow them to achieve the main goal of the first stage of the game - the capture of Tsaritsyn. And yes, the Reds will still have a fairly large southern front, as well as troops of the southern curtain, and they can always transfer troops from the center. Plus, the Reds, due to the powerful industrial center, can easily replenish troops, while the Don Cossacks have big problems with resources and it will probably not be easy for them to even fully staff their troops in the near future. In general, don't worry about the Reds, it seems to me that they are always in a rather advantageous position, since their faction is united from the start, has large and industrially powerful territories, many good commanders, a reserve of troops, so at the start of any campaign the Reds have a large reserve of strength. The only thing that can sharply turn the situation against the Reds is if at some point all the newly formed national states come out against them.

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Zenvaro
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Re: RUS under EAW Engine

Tue Sep 10, 2024 10:49 am

Nikel wrote:Indeed they look very good, thanks Zenvaro.

Except the Khaki uniform soldier, that I do not like ;)

There are also a few errors in the names.

If you mean the soldier on the big card, I don't like him either, but it's extremely hard to find examples of some troops. This is literally the only one. Unfortunately, I don't have the artistic skills to bring the picture to a more acceptable level. It might be replaced with a picture of regular foot Cossacks or a slightly less suitable but higher quality picture.

Yes, I noticed the mistakes in the names a couple of hours later and corrected them. Thank you.

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Zenvaro
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Re: RUS under EAW Engine

Wed Sep 11, 2024 6:58 am

I finally decided to change the picture for the Gundorovsky regiment.
Image

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Zenvaro
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Re: RUS under EAW Engine

Tue Sep 17, 2024 9:04 pm

Troops of the Northern Army of the Whites. In June 1918, this was mainly a small number of invaders and hastily assembled detachments.
Image

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