If there is a player who loves TYW as much as I do, but who actually knows how to mod, I have a suggestion for a mod which might add interest to the Wallenstein Assassination Event. Currently, the Protestant faction has no reason not to assassinate a very good opposition leader when presented with the card, but historically things were much more complicated.
As I am sure many players know, Wallenstein was courted by the Protestant side and was under suspicion by the HRE side. Nobody knows the true nature of his intentions nor of what might have happened if he had been treated differently by both side.
Consider if there should have been an option for Wallenstein to join the Protestant side or even more intriguingly, Wallenstein comes in at the head of the newly activated Saxon army. Maybe the mod could allow both the HRE and the Prods to have some options with regard to Wallenstein and their choices determine the event outcome.
1 – Bribe Wallenstein to join Protestant side. (x-amount of money Wallenstein appears with nearest army)
2 – Offer Wallenstein command of a Saxon army (If successful Wallenstein is place with a force of x-size in x-city with city alts.
3 – Assassinate Wallenstein (Current option)
1 – Offer Wallenstein unrivaled supreme command
2 – Offer Wallenstein a principality off map
3 – Remove Wallenstein from command
Of course these six options would need to be interactive on a table with each choice intersecting to opposite choice with various potential outcomes. As crazy as it might become, nothing could be more convoluted than the historical outcome