Leibstandarte wrote:take a look here to read a complete description of this feature.
I think Leibstandarte linked by mistake the Addgarrison feature (wich is used on WIA to my knowledge) instead of the Autogarrison feature wiki page
Which is the one used on games like the AJE series and it seems on TYW too.
Baris wrote:Random chance.
Open with notepad TYW_AutoGarrison in TYW includes folder. There is percent chance for regions and factions.
Baris wrote:High supply level helps to form two auto garrison units but not sure there is supply requirement for a single one. Replacement chits are only for permanent garrison and other units as far as I know.
Leibstandarte wrote:We are using in TYW autogarrison 2, advanced. This means the autogarrison will appear with a chance of 50% per each level of city (you can change this easily just changing the 50 valor in the TYW_AutoGarrison.inc file in the includes folder.
This autogarrisons will dissapear once the enemy is away. So nothing related with replacements.
pantsukki wrote:How about just not abusing the system deliberately?
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