Thu Dec 31, 2015 12:07 pm
I'm not sure about diplomacy of minor allies, or major AI controlled allies for that matter. Giving the French player complete control would basically reduce allies to just owned entities with some minor distinctions, and that is not how it was historically.
That being said, maybe there are some things which need to be adjusted so that, for example, Bavaria doesn't go Ramboing across Europe.
BTW, from my understanding, if Bavaria DoW's another minor nation, it should have to Causus Belli it first, and in that case I don't think France would be obliged to support Bavaria, since Bavaria would not be being attacked.
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The thing about supply from nations, which give Access Rights, it is unfortunate that you cannot see how much supply allies have in their depots. I'm fairly certain this has mainly to do with a limitation of the game engine. It has only ever allowed seeing your own faction's supply levels.
There is a cheat which will allow you to see other factions supplies, but also practically everything else about another faction; so it is something which could be used to cheat by looking at enemy factions too, but in general, that has always been the case.
For major power allies, you can simply load their side of the scenario. Generally, other than supply levels, there's nothing new for you to see, because you always get to look at their units, etc already.
Since minor powers cannot be loaded through the Load menu, you would have to use the console to do this. Open the console with the (') (apostrophe) key, without the parenthesis, and enter changefaction FAC, where FAC is the abbreviation of the faction you wish to view; eg. BAV for Bavaria. Then press the <2> to view supply levels.
What ever you do, if you've loaded an faction you are not actively playing, DO NOT click the "Save orders" button, because the game will then understand that the orders saved are all the orders that faction should have for that turn and will exclude it from the AI planning any orders for that faction at all.
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Perhaps we need a key to look at supply levels for friendly factions, and those with which we have Access Rights, which are not always terribly friendly with the player's faction. That would probably be a fair amount of work to implement, so it's not something I would expect to be worked on so quickly.