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Pocus
Posts: 24759
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> Public beta patch 1.02 , April 11th version <---

Fri Dec 18, 2015 4:28 pm

Dear players,

Following the immense success of official patch 1.011 ;) , we are happy to propose some further work, improvements and fixes!

This patch is still in beta state, although it should not do more harms to you, your health or your computer than a official patch. At worse you might have a new bug or two, but as it fixes much more than that, we advise you apply it.

You can either overwrite your current official 1.011 installation or do a copy of it and then install this beta patch onto the copy. Be sure to target the proper directory when requested by the installation program. Usually, if you have not changed anything, the game is in C:\Program Files (x86)\Matrix Games\Wars of Napoleon

So when prompted for a path, be sure to have as in the image. Verify that you don't have Wars of Napoleon listed twice in the path for example... You know you have properly installed the patch if on startup you read 1.02 public beta. Also in a new campaign, you should see small graphics around big cities, they are indicators of special buildings.
[ATTACH]36367[/ATTACH]
The patch allows you to continue an ongoing game, but you'll miss some new events and graphics.

Here is the link to the file, version 'April 11th':

http://ftp.ageod.com/pub/WON/WONSetup_publicbeta102_April11.exe

And the readme:

[B][B][B][B]April 11th
[/B][/B][/B]
Engine & Game logic (incl. diplomacy)
[/B]Free xp gain has been reduced by a factor of 3 (from 75 to 25% chance per turn)
Much less attrition in cities, if playing historical attrition
Garrisons in passive posture don't get served last in replacements, they are in the normal flow, which is:

all passive units
all defensive units that are not garrisons
all offensive units that are not garrisons
all remaining garrisons, if there is at least 5 replacements

A war with a minor can stop spontaneously after one year if warscore is still low (< 10)
Nations that should be future satellites of some majors can't be liberated by anyone except said major (French Spain, Poland)


Events, options
* removed Fort Build from Special Orders
* Strip Naval Guns only in owned regions
* Land Sailors only in not owned regions

* Added all models flavor name (Campbell Compton's huge work)
Adapted the August scenario to work with these (only FRA, GBR and PRU so far)
* Fix recruitment areas for some French Brigades
* Fix recruitment of French xtra units with Austrian peaces (Dalmatia-Croatia)
* Fix British naval models names
* Added info on HRE dissolution that peace with Prussia is also required
* Fixed missing links errors that caused Brazil/Plata to be 1 day sail off Portugal. Also removed Cabo Fisterra bottlenecck by allowing to go around it
via the North Atlantic seas.



[B][B][B]March 24th
[/B][/B]
General gameplay
[/B]Naval Intercept order won't be reset systematically to false after an interception, it will depend of the strategic rating of the admiral (six-sided dice rolled against strategic rating).
You must now be on offensive to set Naval Intercept order. Fleets are always active and thus can always be on offensive, but it will lead to increased cohesion loss while staying at sea.
Upped chances to find someone in the naval off-map boxes.

Diplomacy
Made sure no CB is given if 2 nations are at war.
If you are allied with an enemy of another ally DOWing said enemy, you don't DOW it. (will solve satellite going to war against their master)
AI fix: Minor nations at peace will check and answer all requests now (no is a valid answer!)
When giving back regions to its original owner, as part of a peace treaty, you won't lose the VP, NM originally gained from them.


Events, options
* Fixed Swedish fleet exit issue (pointing to the Malaeren lake instead of Stockholm sund)
* Reduced double HG units in GBR setups
* Added many missing AI diplomatic affinity parameters for minor nations, in particular French satellites
* Fixed some sequence issue in French occupation of Portugal events

[B][B][B]March 11th
[/B]
[/B]User Interface[/B]
Regions list now shows development level

[B]General gameplay

[/B]Feature about Locked keys (F11, F12) that shoult not affect the campaigns, has been disabled.
Off map boxes warfare: Upped chances to encounter the enemy by roughly 33%.
Fixed a bug resulting in no damage done either in OMB or with naval bombardment.

[B]Grand campaign balancing and events
[/B]* new major French satellites (WES, POL, RHC) had no force pool; fixed
* missing strings
* Fixed AIActivate for FM Options
* Fixed AIActivate for GovEco, GovDiplo, and Mil Options
* Created AIActivate for Le Grand Empire Option
* Fixed AIActivate for Spanish Ulcer
* Fixed Barclay relocation in Russian army reform events
* Fixed strings for Moldavia and Finland Annexation
* Fixed errors in the creation of Westphalia info (F4) for locked version
* Added more German translations (thks Klaus)
* Fixed French annexation of Holland and Oldenburg
* Fixed raising conditions of colonial brigades and Swiss brigades[B][B][B][B][B]

February 17th
[/B]
Diplomacy[/B]
[/B][/B][/B]fix to receiving CB even against a nation you are at war with[B][B]

[B]General gameplay

[/B][/B][/B]Some fixes to discrepancies between seniority and promotions.
[B]
[B]Grand campaign balancing and events
[/B][/B]Fixed Boulogne Harbor exit points again
Events: Saxony switches improved
Fixed text in evt_txt_PRU_PeaceOfTilsit_PRU_PeaceSigned
Less attrition and cohesion lost while moving (thanks Ace)
Changed rate of fire (thanks Ace)
Fixes to texts and images[B][B]February 4th
[/B]
Diplomacy[/B]
prohibited DOW: target is a minor allied to a major, and this major has a peace in effect with us
True defensive treaty: Major nation <A> gets a CB against another enemy major nation <B>, if in a def treaty with ally major <C> being attacked by <B>

General gameplay
Minimum chance to hit for an element is now 7% (was 10%)
Can now build depots in allied territory

Grand campaign balancing and events
* Changed all naval FM options (not showing before, now showing in Military options)
* Fixed Boulogne Harbor exit points
* Fixed missing events images
* Changed Turkish leaders abilities (thanks Ace)
* Fixed various missing events and option texts
= Added a condition on relationship for the 'Napoleon's letter' option.
= RGD renewals reviewed and corrected
= Tilsit Peace options corrected
= AI interests adjusted to reduce wandering units [SPA, RUS, TUR, PRU]


[B]January 19th
[/B]
Diplomacy
You no longuer gets a free +1 warscore per turn when fighting a minor nation (was up to 10).
You no longuer gets a CB against satellites nations.
Creation of Duchy of Warsaw won't move French units outside the duchy.

General gameplay
Army auto-renaming to keep Napoleon at head of 'Grande Armée' should work in all case now.

What if options
Added a condition on relationship for the 'Napoleon's letter' option.

Grand campaign balancing and events
* Improved Peace of Pressburg event that should no longer untrigger in case of unsuspected changes during negotiations
* Fixed an issue with HRE Dissolution event that sometimes caused it not to trigger
* Changed $ to WSU option (reduced/improved to 500$ for 20 WSU)
* Fixed scripting bugs in British and Spanish events that killed all their units on map
* Improved AI scripts on taking of National Modifers options (now much more active)
* Improved AI scripts on wandering units
* Fixed some missing or erroneous texts + Spanish translation added

January 13th

Engine improvements and fixes
AI

Minor nations won't go outside their home territory, unless under direct control by a major nation.
AI should concentrate forces more often. Work in progress!
Allied AIs will be much less prone to wander in others allied territories, if there is no threat there.
Lone leaders will much more rarely go on tourist tour, and if they do it should be quick!

Interface
when using ally requests window, you can now see the value the AI gives to regions in the region tooltip.
Revised how units are sorted and displayed in the unit panel, at the bottom of the interface.

Diplomacy
Liberating a nation will make them your ally (or if France/Great Britain, part of your Alliance or Coalition)
Minor nations should reply more often to requests. (They could have been 'dormant' if at peace, before).

Strait and passing fire
Forts will now fire only on ships passing in "designated regions".
All rivers and "estuaries", Dardanelles/Bosphore, and Neva Mouth are "designated"
There is also some chance that passing ships will evade fort fire. You will see a message if this occurs.
Gibraltar will no longer fire at the straits! Ships passing in Coastal Waters will no longer be fired upon!

Grand campaign balances and fixes
* Revised (and slightly reduced) cost in WSU and made balance between different units (arty and ships are proportionals)
* Improved WSU production for most nations (+added some production sites)
* Added an option to buy WSU (100) in exchange of Money (1000)
* Fixed movement cost in Alpine terrain that were erroneous
* Added more explanations in the tooltips for NM choices (options)
* Revised new France satellite nations crations to avoid ejection of French allies upon creation.
* Changed some naval OOB (Spanish Cartagena squadron, Russian caspian fleet)

* Fixed some more issues and territory transfers in Pressburg peace
* Fixed missing strings as per Forum remarks

* Revised initial 1805 Force Pools (to remove units otherwise created by options)

* Revised some RGD's renewal (you no longer get RGD's if you don't have the corresponding national modifiers)
* Added an event that will allow GBR to negotiate peace with France after London has fallen (generic peace via the diplomatic engine, a more specific peace treaty will be designed for a future patch after forum discussions are complete on the matter)


January 5th

Grand Campaigns
Changed all SOL and warships to shoot at a lower range, added some better protection on some ships , added 10% capture chance on SOL ships
Fixed errors in leaders titles
More Spanish Ulcer events (Entrevue de Bayonne, French Spain)
Fixed some issues with Pressburg peace (thks Vicberg)
Revised Options (Military and Econmic) to lower to 10% of initial value the coast in WSU (current bottleneck), plus added greater AI chance to select them
Fixed missing strings (Saxony changes sides 1806) and various recent forum remarks

Diplomacy
Formed nations don't propose new treaties
fixed a bug in exp forces creating issue in diplomacy

AI
Several smaller improvements in AI scripts for the campaigns, while waiting for deeper changes. Need a restart.


December 21st


Events
Improved Spanish Ulcer events
Fixed buggy event on leaders

Decisions
Fix to the siege works decision

December 19th


Diplomacy
Fixed an issue in defensive treaty not added properly
When making peace, you'll always get a passage right and supply right treaty for 24 turns.
Countries without owned regions don't DOW anyone. There is a limit to stupidity.
Expeditionary forces and fleets can be aborted if there is no common foe.

Map
The weird zoo with flying whales and swimming camels has been removed. This entry is part of the contest of 'strangest patch note in a video game' for year 2015.

Engine
Color-coding: If you don't want the engine to use faction main color in tooltip, edit the text file NGC\settings\userinterface.opt, there is an entry named inoCommonTTColor:
Set the value to 1, like here: inoCommonTTColor = 1

AI
AI will be much less prone to sent stacks without frontline units in non controlled territories

Interface & additional graphics
Can type space when renaming a game. Can close same window with <enter> key
Further refined 'play the anthem' logic on load game and new turn jingle
You'll always see all 7 major nations (Ottomans included even if technically they are a disorganized major) in objectives screen.
Added Missing Bocage graphics
Fixed Neapolitans missing units images
Added graphics on map for the key structures so players can identify important locations + added tooltips (need new campaign)

Campaign setups and historical events

(several fixes done by Vicberg) - if an event has not happened, the patch will updated it, otherwise you need to start a new game.

Pressburg peace further improved
Hannover can now be fully annexed by France. Will impact negatively relationships with Prussia and a few German minor states.
Firenze/Tuscany can now be fully annexed by France. Will impact negatively relationships with Austria, Spain and a few Italian minor states.
Papacy can now be fully annexed by France. Will impact negatively (and severely) relationships with Austria, Spain and a Sicily kingdom.
Several fixes on events (like HRE or Kingdom of Holland)
Fixes to Tilsit Treaty
Added specific "leader" (the rock) and defensive unit for Gibraltar fortress
Added Czar Paul I (for potential variant)
Revised 1805 campaign OOB and cities (a few added) + Hannover occupied in 1805 (since Atlenburg Convention of 1803 it is under French occupation)
Beefed up significantly Gibraltar defenses (and terrain is now alpine, making Assaults more difficults)
Improve Invasion of Russia events (including beefed up AI)
Improved Flavor events adding new armies to nations during campaign

Units and battle balancing
Changed all Arty models to decrease Damage inflicted through fire and Assault
Changed all Guards models which were 500% better than regulars in Assault hits. Now more inline with reality (120 à 150% max)
Reduced the CbtHit chance to 125/50 (was 400/80 before for fire/assault) in gamelogic
Revised all structures setup for GC to better balance locations and dispersion, as well as mix
Attachments
WON.jpg
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

TC271
Sergeant
Posts: 77
Joined: Mon Oct 01, 2012 1:58 pm

Fri Dec 18, 2015 4:51 pm

Good stuff!

Have a save all prepped up for Pressburg so will try this out tonight.

User avatar
EOOQE
Private
Posts: 39
Joined: Fri Sep 05, 2014 10:08 am
Location: Planet Earth

Fri Dec 18, 2015 5:50 pm

Great !
Thanks a lot ... :thumbsup:

MarshalJean
Lieutenant
Posts: 146
Joined: Tue Apr 30, 2013 2:49 pm

Fri Dec 18, 2015 6:01 pm

Quick question...

Is this patch comprehensive, or do we need to first install 1.011 before installing this?

Thanks so much for your tireless work. And thanks to vicberg for the same!!

MJ

lycortas2
Captain
Posts: 198
Joined: Tue Sep 18, 2012 1:57 am

Fri Dec 18, 2015 6:49 pm

"Countries without owned regions don't DOW anyone. There is a limit to stupidity."
I am upset by this line, I am 'Merikan and there is no limit to our stupidity!

And you removed the swimming camels?? You borked the bork up the bork out of this game!! Demand refund!

Seriously, thanks for your work and Victors in getting this done so fast.
Mike

Taillebois
General
Posts: 508
Joined: Sat Nov 01, 2008 8:09 pm

Fri Dec 18, 2015 7:07 pm

How did I miss the camels and whales? Where were they, must I re-install 1.00 to get them safely back? :)

Thanks for the patch - worked fine so far.

User avatar
Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Fri Dec 18, 2015 7:38 pm

HELP!

I had weird unit changes after updater crashes before the last update went in so want to reinstall it all but keep the game settings and saves. Please can you advise which files to copy and where they are? Also, is there anything outside the WON folder that should be deleted to prepare a reinstall?

Patch Notes: Given the essentially moral struggle that assault combat represents, Guards worthy of the name should have a major advantage but part of this should be in taking fewer cohesion losses since they are steadier, and by being steadier inflicting also more cohesion loss in addition to physical damage on their firefight/melee adversary. The reduced advantage in hits is I suppose a part of that package.

The wildlife park is in northern Ireland, reserved for English gentry and run by a Mr. Doolittle.

xaviersr
Conscript
Posts: 14
Joined: Thu Dec 17, 2015 8:02 pm

Fri Dec 18, 2015 8:04 pm

Post patch 1.02
Ai still ignoring Pressburg treaty. Entering Austrian side, I accept the teatry, but still not executes. Austria has only 82 money. Perhaps is this the reason? Austria does not have 2000 to pay indemnity. Is this the reason?

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Fri Dec 18, 2015 8:39 pm

"Leader on Top" was in 1.011, but has been taken out of 1.02 Beta. Please put it back...

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Fri Dec 18, 2015 9:08 pm

French vs AI January, 105 Campaign, 1.02 Beta:

1) When I choose the "Annex Hannover" Event, I pay the 50 EPs, and the "seal" shows up as chosen. On the next turn, the EPs have been refunded, and the Event remains in my event choices - it doesn't trigger. I suspect it's because Hannover is now French at the beginning of the scenario. The question is, has this Event "automatically" already been chosen, and if so, how does this affect later events dependent on the "Annexation of Hannover."

2) The British Commander of Gibraltar, and a Supply Train, are wandering around southern Spain:

[ATTACH]36369[/ATTACH]
Attachments
BritGibraltar1.jpg

Franz Ferdinand
Sergeant
Posts: 75
Joined: Thu Jul 30, 2015 7:02 pm

Fri Dec 18, 2015 9:16 pm

Montbrun wrote:French vs AI January, 105 Campaign, 1.02 Beta:

1) When I choose the "Annex Hannover" Event, I pay the 50 EPs, and the "seal" shows up as chosen. On the next turn, the EPs have been refunded, and the Event remains in my event choices - it doesn't trigger. I suspect it's because Hannover is now French at the beginning of the scenario. The question is, has this Event "automatically" already been chosen, and if so, how does this affect later events dependent on the "Annexation of Hannover."


You have to have at least one division in Hannover to annex it. Move your forces from that city in the NW to Hannover and try again. It should work.

lycortas2
Captain
Posts: 198
Joined: Tue Sep 18, 2012 1:57 am

Fri Dec 18, 2015 10:15 pm

Also, you probably did this but just in case, you have to click the seal to activate the event.

StatboyVT
Corporal
Posts: 53
Joined: Mon Aug 27, 2007 9:58 pm
Location: Blacksburg, VA

Fri Dec 18, 2015 11:25 pm

Montbrun wrote:French vs AI January, 105 Campaign, 1.02 Beta:


2) The British Commander of Gibraltar, and a Supply Train, are wandering around southern Spain:

[ATTACH]36369[/ATTACH]


Looks like he has a 317 power division attached to him, though. Not just the supply train.

oho
Corporal
Posts: 56
Joined: Wed Aug 10, 2011 5:28 pm

Fri Dec 18, 2015 11:31 pm

I get only CTDs with the new patch with french grand campaign. I posted the log-files. How can get back to 1011?

User avatar
Athena
Posts: 100001
Joined: Sat Jan 01, 2000 9:03 am

Fri Dec 18, 2015 11:36 pm

@Montbrun: the commander has a division of 317 power with him, so that's ok for the AI probably.

@Oho: Checking your log in the other thread, it indicates you are still in 1.01, so you did not apply the patch correctly, verify your installation path.

User avatar
Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sat Dec 19, 2015 5:14 am

Be careful where you install this. It installs a Wars of Napoleon folder into the target folder. If the game folder has that name and is installed in a Matrix folder, then pointing to Matrix would be the thing to do. In my case, the game folder is just WON (long path names are hazardous), so I'm going to try to just copy everything in that new folder up a level to get it in the right spot, assuming there is no other registration or other procedures that doesn't allow this common sense move. Which is why I prefer zip files that make it easy to target the location.

Result: Seems to work.

BTW can you confirm no changes in the patch posing an issue from using the 1.011 General.opt file?

User avatar
Pocus
Posts: 24759
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Dec 19, 2015 10:44 am

No, it should not be a problem.

It seems the erroneous unit reference (Giorgi) is still there in patch 1.02, so some people might get a crash, please download from the first post the 'December 19th' version of public beta patch 1.02
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sat Dec 19, 2015 2:44 pm

On the 18th ver I was getting access errors. Tried the 19th version and I just got the "At least one non-AI opponent has not submitted his turn" box, but this is just SP, so something may be awry.

Ironclad
Sergeant
Posts: 80
Joined: Thu Jan 11, 2007 2:23 pm

Sat Dec 19, 2015 3:12 pm

How does one know the beta has loaded properly? I've installed it - although it looks like it went in the Matrix games folder within WON (c/programs86/matrix game/WON/Matrix games).My opening screen during loading is still showing 1.01

typhoon
Corporal
Posts: 58
Joined: Thu Jul 12, 2007 2:45 pm

Sat Dec 19, 2015 3:21 pm

On mine it says 1.02 public Beta on that same screen so guess is yours has not loaded properly.

typhoon
Corporal
Posts: 58
Joined: Thu Jul 12, 2007 2:45 pm

Sat Dec 19, 2015 3:28 pm

C:\Program Files (x86)\Matrix Games\Wars of Napoleon is where my file is found

Ironclad
Sergeant
Posts: 80
Joined: Thu Jan 11, 2007 2:23 pm

Sat Dec 19, 2015 3:33 pm

Thanks. I had to uninstall and re-install the main game but the beta seems to have taken. Had to be careful loading it as it first targeted the main matrix folder and when I then targeted the inner WON one it again automatically focused on the Matrix folder within the WON. Had to delete that in the file target heading to get it to load to WON.

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Sat Dec 19, 2015 5:24 pm

From my 1) above - had a Division in the City of Hannover, then reformed the Division with Brune, but still no joy with the Annex Hannover Event:

[ATTACH]36380[/ATTACH]

[ATTACH]36381[/ATTACH]

We still have Spanish sightseers in Paris:

[ATTACH]36382[/ATTACH]

And wanderers (seem to all be artillery units):

[ATTACH]36383[/ATTACH]

[ATTACH]36384[/ATTACH]

[ATTACH]36385[/ATTACH]

British military observer?:

[ATTACH]36386[/ATTACH]

Missing Bavarian unit graphics:

[ATTACH]36387[/ATTACH]
Attachments
BavGraphics1.jpg
Observer1.jpg
Wanderer3.jpg
Wanderer2.jpg
Wanderer1.jpg
SightSeer1.jpg
Hannover2.jpg
Hannover1.jpg

Ramdogg
Conscript
Posts: 5
Joined: Thu Dec 17, 2015 3:12 pm

Sat Dec 19, 2015 7:16 pm

Hi there, with the patch 1.02dec19th, playing with the french, around july 1805, game crashes after processing day -1/7... how's that possible???

Franz Ferdinand
Sergeant
Posts: 75
Joined: Thu Jul 30, 2015 7:02 pm

Sat Dec 19, 2015 8:35 pm

Sicily unit is missing image, as well as another unit (Sicily Corps next to it), but I forgot to take second screenshot.
[ATTACH]36388[/ATTACH]
Attachments
Sic1.jpg

veji1
AGEod Guard of Honor
Posts: 1244
Joined: Fri Dec 08, 2006 6:27 pm

Sat Dec 19, 2015 11:15 pm

Damn naive of me, I just updated to the patch and when trying to play a turn of my saved game (august GC as the french standing on turn 13) after adjusting a thing or two (but without activating the Pressburg sequence, I figured I'd wait for a turn or two), all I get is a bit of the AI processing cogs image and after a while i go straight back to the main menu...

Damn... Something similar happened to anyone ? Should i have restarted the computer just to make sure ?

EDIT : just to clarify I am not criticizing anyone here, beta patches can have whacky results, it's why there are beta...

veji1
AGEod Guard of Honor
Posts: 1244
Joined: Fri Dec 08, 2006 6:27 pm

Sat Dec 19, 2015 11:23 pm

I tried another older save, same thing. I will give it another go with a new game just to see if it comes from a save compatibility issue or if the same happens.

EDIT : i meant another game, not just an earlier turn.

vicberg
AGEod Grognard
Posts: 968
Joined: Mon Dec 29, 2008 3:18 am

Sun Dec 20, 2015 12:01 am

I just checked the annexation script and it looks like my fixes somehow were missed at least with annexation events. Please take this file and place into c:\program files(x86)\matrix games\wars of napoleon\ngc\events.

Copy FRA_Annexation_Events.sct to FRA_Annexation_Events.old prior to replacing with my file.


[ATTACH]36389[/ATTACH]
Attachments
FRA Annexation Events.zip
(1.64 KiB) Downloaded 38 times

vicberg
AGEod Grognard
Posts: 968
Joined: Mon Dec 29, 2008 3:18 am

Sun Dec 20, 2015 12:37 am

Ok, I just tested and the annexation worked

The event is showing early. I've fixed that so that it will show when you have met minimum requirements which are:
- At war with GBR and Hannover
- Own Hannover
- Have at least 10 elements in Hannover area.

New Zip File with fixes to show event only if you meet minimum requirements.

[ATTACH]36390[/ATTACH]
Attachments
FRA Annexation Events.zip
(1.64 KiB) Downloaded 63 times

vicberg
AGEod Grognard
Posts: 968
Joined: Mon Dec 29, 2008 3:18 am

Sun Dec 20, 2015 12:53 am

Have to start a new game. Post if you are still getting problem. Attached your Main.log file.

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