Pocus wrote:In next patch, due this evening, nations without control of any region won't propose any treaties or DOW anyone. They can generate peace treaties and will reply though.
Another issue is the "excessive" autonomy the satellites have. I understand that you didn't want the design to be "boom once Bavaria is a member of the french alliance, the french player gets control of 30 000 extra soldiers and with the whole Rhine confederation, he is basically going to have 100 000 or so extra soldiers making him virtually unbeatable." So you made minors keep control of their troops BUT with the mechanism of expeditionnary forces. This could work well if it was more / better integrated and the diplomatic engine was actually simpler. In line with what Vicberg has said about using RGDs, I think some aspects of the diplomatic engine could use some drastic simplification :
- Satellite minors shouldn't have autonomous diplomacy, as in the AI calculating outcomes, offering treaties, etc... They should be passive but sometimes event driven based on outside circumstances : French morale drops below x ? y chance that the minor leaves the french alliance ; Cities x and y occupied by an ennemy force ? Y force that the minor signs a peace treaty involving no loss of territory (ie money penalty + free passage and supply for the victor) to drop out of the war.
- As a corollary satellite minors should be exclusively defensive in how they use their forces : The Bavarians or Wurtembergers should just keep their forces in their territory as a defensive force and basically only the expeditionnary forces should be used offensivelly.
- This would mean no diplomatic initiative for satellite minors (just event driven) and a very limited military AI (no offense basically). It would make the game simpler and more logical.
- the french (or others at other times in game) would have to use an RGD or an army modifier (gain Wurttemberg expeditionnary force, etc...) to gain an expeditionary force from a satellite minor. It would cost them EPs, sometimes make them gain "bad boy ratings (an old EU term for bad reputation). In a same way the french (and others) should be able tu use RGD or F3/F4 decisions to gain WS or money from some of their satellite minors (at a cost/penalty to be determined).
- Of course members of an alliance (ai the green hand with a star which makes them satellite) should as a corollary of my first point just never be at war with other countries autonomously;
I find it very annoying that while as France I am battling Prussia, Saxony has turned to my side BUT still finds itself at war with Bavaria, whereas Wurtemberg and Austria are at war over Ulm and remained so after I trashed Austria again. I am now in peace with Austria for the second time BUT seeing them and my wurtemberger satellite battling it out in Bohemia !!!
This is just useless complication.
Satellites should be treated as such. Maybe there should be a different level in the diplomatic engine :
- defense treaty (gives a country a CB to engage in a defensive war against an aggressor of the ally)
- member of the alliance (ie makes war declarations automatic in both defensive and offensive situations + ability to support allies by giving money / lending troops) yet remaining autonomous : this would be what the member of the french alliance is today : Spain for example which can be made easily a member of the alliance, but other countries in that situation would keep military "free will", have a full fledged military AI, etc...
- satellite country (ie Kingdoms of Holland or Italy, Rhine confederation states, etc...). Those should have no diplomatic AI to speak off, just triggers for event, and a purely defensive military AI but with automatic (up to say 50% of their forces) expeditionary force approval (which could than for example fight with a penalty (dispirited or else) depending on the circumstances or have each turn a C&C mixup chance...).
Really the military and diplomatic system proves way too complicated right now with just too many AIs thinking and sending stacks around and DOWing each other, and troops travelling peacemeal in all directions. the game would gain a lot from some clever AI turning off !
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