User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

AI saved game examples

Thu Jan 07, 2016 4:04 pm

Hi,

If someone has a saved game showing one of these issues, it can help me test if the new/improved code does some good job:

a) leaders in a distant region, staying idle without troops
b) too much force dispersal nearby enemy stacks (3 regions or less)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Montbrun
Major
Posts: 249
Joined: Sun May 06, 2007 9:27 pm
Location: Raleigh, NC

Thu Jan 07, 2016 4:14 pm

I sent Save Game Files and Script Files to Captain_Orso a week ago.

http://www.ageod-forum.com/showthread.php?41854-Tilsit&highlight=tilsit

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jan 08, 2016 4:40 pm

Hi,

Thanks... I have a save with wandering units also.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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