FelixZ
Major
Posts: 206
Joined: Mon Dec 12, 2011 10:43 pm
Location: Florida, USA

Ottoman Stacks have Disappeared

Sat Jul 29, 2017 10:53 pm

Playing a 7-player PBEM January start. Game has been regularly updated by all players currently to version NGC 1.03 (February 24th, 2017). Game reached 1807, May 16-21 without problems.

Running the game to the next history (1807, May 22-31) resulted in elimination of every Ottoman stack except a for a one element new Sultan stack for Mustafa IV. Ottoman Military Reforms still display Nizami-I-Cedid (Locked) and opt_title_Tur-EmpireReformFM_Locked.

Re-ran the turn substituting AI for Ottoman orders and obtained the same result.

Would appreciate some assistance.

FelixZ
Major
Posts: 206
Joined: Mon Dec 12, 2011 10:43 pm
Location: Florida, USA

Re: Ottoman Stacks have Disappeared

Fri Aug 04, 2017 4:23 pm

This does concern the same game as previous bug report.

Another player wrote me that he had experienced the same exact problem in another game. Suggested that he reply to the thread.

And another thread seems to have previously reported the same problem - "Tu Units disappeared at end of turn".

Answering the captain - ran the turn again receiving the same result (twice). I do have the Log File if anyone needs.

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Captain_Orso
Posts: 5499
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Location: Stuttgart, Germany

Re: Ottoman Stacks have Disappeared

Sat Aug 05, 2017 3:27 pm

I would especially need the script files:
'..\My Games\CivilWarII\CW2\Scripts\ScriptReportxxxx.txt', where 'xxxx' are four digits, and its date and time correspond to the date and time when the turn was executed which caused the TUR units to disappeared

and '..\My Games\CivilWarII\CW2\Scripts\ScriptPostParse.txt'

FelixZ
Major
Posts: 206
Joined: Mon Dec 12, 2011 10:43 pm
Location: Florida, USA

Re: Ottoman Stacks have Disappeared

Sun Aug 06, 2017 7:42 pm

Files for captain:
WargamersNap.hst.zip
ScriptReport2756.txt.zip
ScriptPostParse.txt.zip
!Main log.txt.zip

Note: this is not original May 22-31 turn. It is a rerun with the same result for Ottoman units. Re-ran turn with AI Ottoman and original orders for other players - always obtained the same Ottoman result.

I'm thinking 1807 timer set the date (although was it just a coincidence that other game 'TU units disappear at end of turn" problem occurred on same turn?).

Obviously the problem is connected with Ottoman Military Reforms and Mustafa IV. And, the continued existence of Nizami-I-Cedid and Tur-EmpireReformFM options in Military Reforms could help in solving of the problem.

Observed that 20 Janiserry units are supposed to be replaced by 20 Nizami-I-Cedid units.

On at least one of my re-runs there was a single Ottoman garrison unit.

FelixZ
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Posts: 206
Joined: Mon Dec 12, 2011 10:43 pm
Location: Florida, USA

Re: Ottoman Stacks have Disappeared

Sun Aug 06, 2017 7:48 pm

One clarification - the posted files resulted from running a May16-21 turn with all the original orders from the players.

FelixZ
Major
Posts: 206
Joined: Mon Dec 12, 2011 10:43 pm
Location: Florida, USA

Re: Ottoman Stacks have Disappeared

Sun Aug 06, 2017 11:28 pm

!Main log.txt.zip
(1.77 KiB) Downloaded 14 times
Attachments
ScriptReport2756.txt.zip
(177.41 KiB) Downloaded 13 times
ScriptPostParse.txt.zip
(447.19 KiB) Downloaded 14 times
WargamersNap.hst.zip
(862.35 KiB) Downloaded 12 times

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Captain_Orso
Posts: 5499
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Re: Ottoman Stacks have Disappeared

Tue Aug 08, 2017 5:16 am

EURICA!! :D

There's an error in 'GC1805_MonarchEvents.sct'

Code: Select all

StartEvent = evt_nam_TUR_Mustafa4_Sultan1807|1|0|NULL|NULL|$Constantinople|NULL

Conditions
  MinDate = 1807/05/29
  MaxDate = 1808/07/28
  Probability = 100

Actions
  ChangeFacMorale = 10
  ChgVPCount = 100
  AddRulerToFac = $ruler_TUR_Mustafa4;0
  SelectSubUnits = $ldr_TUR_Selim4
  AlterCuSubUnit = ApplytoList;Kill

SelectFaction = TUR
SelectRegion = $Constantinople
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = Sultan
  Apply
  CreateUnit
  SetType = $uni_TUR_Mustafa4
  SetName = Sultan Mustafa IV
  Apply

EndEvent

The line

SelectSubUnits = $ldr_TUR_Selim4

should be

SelectSubUnits = Models $ldr_TUR_Selim4

.

Without the Models parameter, every single TUR unit is selected, and the next command 'kills' them all.

Add 'Models' to the event command and re-run the turn and everything should be okay ;)

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PhilThib
Posts: 13416
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Re: Ottoman Stacks have Disappeared

Tue Aug 08, 2017 7:06 am

Great finding...bravo :papy:

I have enclosed a fix of the event file herewith, just copy paste it in your Events folder after unzipping (there were other similar errors too)
Attachments
GC1805_MonarchEvents.rar
(1.93 KiB) Downloaded 26 times

FelixZ
Major
Posts: 206
Joined: Mon Dec 12, 2011 10:43 pm
Location: Florida, USA

Re: Ottoman Stacks have Disappeared

Thu Aug 10, 2017 12:41 am

Thank you both for finding and fixing the missing code.

Our game is again moving forward!

captain14
Sergeant
Posts: 73
Joined: Sun Mar 23, 2014 3:21 am

Re: Ottoman Stacks have Disappeared

Sun Sep 17, 2017 7:47 am

Yes our current game is stuck at may1807 like the other two games.
We are trying the fix now.

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Pocus
Posts: 24756
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Re: Ottoman Stacks have Disappeared

Mon Sep 18, 2017 8:59 am

Hopefully these fixes are archived somewhere! :)

captain14
Sergeant
Posts: 73
Joined: Sun Mar 23, 2014 3:21 am

Re: Ottoman Stacks have Disappeared

Mon Oct 09, 2017 1:39 am

A huge than you Orso from our group :coeurs:
We already lost one game a few years back because of this.
Now our game is continuing and we can continue to provide feedback on other bugs/issues we encounter.

I hope this fix is included in the next patch!

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