peregrino05
Conscript
Posts: 9
Joined: Fri Dec 04, 2015 2:44 pm

kicked and ctd

Mon Dec 28, 2015 6:14 pm

Hi, 1/4 times i have ctd . Now i try to use my savegame and press continue and CTD

[ATTACH]36580[/ATTACH]


18:03:09 (Reporting) User: universalis Computer: UNIVERSALIS05
18:03:09 (Reporting) Loading general settings
18:03:09 (Reporting) USettings.LoadSettings 960 settings loaded, out of 7 settings files.
18:03:09 (Reporting) Loading Localized Strings
18:03:19 (Reporting) System local strings loaded from D:\Wars of Napoleon\NGC\Settings\LocalStrings__AGE.csv
18:03:19 (Reporting) Loading Display Options
18:03:19 (Reporting) Entering DirectX Initializations
18:03:19 (Reporting) LocalStrings & Settings 10011 ms
18:03:19 (Reporting) Cursors 13 ms
18:06:29 (Reporting) DirectX Initializations 143 ms
18:06:29 (Reporting) Fonts 3 ms
18:06:29 (Reporting) TTerrainDefs.Create 114 Terrains definitions loaded, out of 57 terrains files.
18:06:29 (Reporting) Terrains Definitions 813 ms
18:06:29 (Reporting) Areas Loading 1097 ms
18:06:29 (Reporting) Areas 1100 ms
18:06:29 (Reporting) Theaters 0 ms
18:06:29 (Reporting) Particles I 0 ms
18:06:29 (Reporting) TAbiDefs.Create 155 Abilities loaded, out of 155 abilities files.
18:06:29 (Reporting) Units Abilities 67 ms
18:06:29 (Reporting) TStrucDefs.LoadFromFile 18 StrucDef loaded, out of 18 StrucDef files.
18:06:29 (Reporting) Structures 36 ms
18:06:29 (Reporting) TFactionDefs.LoadFromFile 83 FactionDef loaded, out of 83 FactionDef files.
18:06:29 (Reporting) Factions 252 ms
18:06:29 (Reporting) Application.Initialize OK
18:06:29 (Reporting) TSplash.Create OK
18:06:29 (Reporting) TSplash.Show OK
18:06:29 (Reporting) TSplash.Repaint OK
18:06:29 (Reporting) Starting Media Librarian
18:06:29 (Reporting) Game Engine version: NGC 1.01
18:06:29 (Reporting) Max Texture size: 16384 x 16384
18:06:29 (Reporting) TAgeAudio Initializing Audio Engine
18:06:29 (Reporting) TMediaLibrarian.InitializeSounds 235 sounds loaded.
18:06:29 (Reporting) TMediaLibrarian.InitializeMusics 44 Musics loaded.
18:06:29 (Reporting) TMediaLibrarian.InitializeVoices 5 Voice Languages loaded.
18:06:29 (Reporting) TMediaLibrarian.Create Finished loading images in 1.656 seconds Memory usage: 67792 kb
18:06:29 (Reporting) Media Librarian 3851 ms
18:06:29 (Reporting) TParticlesDef.Create 4 particles definitions loaded, out of 4 particles files.
18:06:29 (Reporting) Particles II 1 ms
18:06:29 (Reporting) TDoodadDefs.Create 0 doodads definitions loaded, out of 0 files.
18:06:29 (Reporting) Doodads 0 ms
18:06:29 (Reporting) TListRegionDefs.Create 4674 Regions definitions loaded. PolyCount: 89390 TriangleCount: 80028 AdjacencyCount: 86112 JumpLinkCount: 8750
18:06:29 (Reporting) Regions Loading 10314 ms
18:06:29 (Reporting) Regions(Area) Loading 10 ms
18:06:29 (Reporting) TListButtons.Create 1 buttons definitions loaded, from 4 frontend files.
18:06:29 (Reporting) Buttons 2 ms
18:06:29 (Reporting) TAgeDxComponentList.Create 52 frontend definitions loaded, from 52 frontend files.
18:06:29 (Reporting) TFrontEnd.Create 4 frontend definitions loaded, from 4 frontend files.
18:06:29 (Reporting) Frontends Initializations 4216 ms
18:06:29 (Reporting) Starting Game World
18:06:29 (Reporting) TMerchandises.LoadFromFile 22 Merchandises loaded, from 22 Merchandises files.
18:06:29 (Reporting) TModels.Create 5041 (Cached) Models loaded in 2449 ms
18:06:29 (Reporting) TListUnitDefs.Create 3413 (Cached) Units loaded in 1105 ms
18:06:29 (Reporting) TWeather.Create 32 Weathers patterns loaded, from 32 files.
18:06:29 (Reporting) TEthnics.LoadFromFile 0 Ethnics loaded, from 0 Ethnics files.
18:06:29 (Reporting) TReligions.LoadFromFile 0 Religions loaded, from 0 Religions files.
18:06:29 (Reporting) TDiplomacyDefList.LoadFromFile 69 Diplomatic Options loaded from 69 Diplomacy Definition files.
18:06:29 (Reporting) TRulerDefList.LoadFromFile 112 Rulers loaded from 112 Ruler Definition files in 43 ms
18:06:29 (Reporting) TAgendaDefs.LoadFromFile 37 AI Agendas loaded from 37 AI Agendas files.
18:06:29 (Reporting) TMapAleaDefs.LoadFromFile 3 TMapAleaDef loaded, from 3 files.
18:06:29 (Reporting) TAIAgentDefs.LoadFromFile 12 AIAgentDefs loaded, from 12 aia files.
18:06:29 (Reporting) TFactionMods.LoadFromFile 126 Faction Modifiers loaded, from 126 files, in 31 ms
18:06:29 (Reporting) TFacAttribDefs.LoadFromFile 45 Faction Atttributes loaded from 45 Attributes Definition files.
18:06:29 (Reporting) TFacAttribsOverride.LoadFromFile 0 F.A. Overrides loaded from 0 Attributes Definition files.
18:06:29 (Reporting) TRgnDecisionDefs.LoadFromFile 49 Region Decisions loaded, from 49 Decisions files.
18:06:29 (Reporting) TBattlePlanDefs.LoadFromFile 125 Battle plans loaded, from 125 files.
18:06:29 (Reporting) Game World & attached DBs 7417 ms
18:06:29 (Reporting) Starting Data Parser
18:06:29 (Reporting) Data Parser 1 ms
18:06:29 (Reporting) Starting Renderer
18:06:29 (Reporting) Rendering Engine 129 ms
18:06:29 (Reporting) Starting Game ...
18:06:29 (Reporting) Global Load Time: 42195 ms
18:06:29 (Reporting) TMain, CreateForm OK
18:06:29 (Reporting) Application.Run Starting app... 182316 kb
18:06:29 (Reporting) Game Engine version: NGC 1.01
18:06:29 (Reporting) TGUILoadGame.OnValidateChoice C:\Users\universalis\Documents\My Games\Wars of Napoleon\NGC\Saves\4 - 1805 August Grand Campaign0\4 - 1805 August Grand Campaign.hst Saved Game file loaded, # of entries: 826049
18:06:29 [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 4960 3412



----thanks----
Attachments
4 - 1805 August Grand Campaign.7z
(421.23 KiB) Downloaded 128 times
wonctd.jpg

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jan 04, 2016 2:21 pm

Hi,

Sorry for the troubles. This particular bug is fixed in public beta 1.02.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

peregrino05
Conscript
Posts: 9
Joined: Fri Dec 04, 2015 2:44 pm

Fri Jan 08, 2016 1:07 am

Pocus wrote:Hi,

Sorry for the troubles. This particular bug is fixed in public beta 1.02.


thank to you, for all your effort to make more great games!

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jan 08, 2016 10:40 am

Sorry for these troubles, our games are very complex machinery and bugs in events or game logic code might happen upon release. For example we have 3357 events referenced in the game and if you were to print the code, the height of the sheets of papers needed would be around 2 meters.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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