Straight Arrow wrote:Thanks Durk, it's some times great to have another voice join yours when howling at the moon.
Captain_Orso, I appreciate your shedding light on the information. Are the retreat values the same for CW2?
Captain_Orso wrote:I honestly have no idea what you guys are moaning about; no really. You sound like, "mehhhhh, I always retreat into the worst location possible; Athena's cheating against me"; "my army retreated into the mountains, because there was absolutely nothing else for which it to retreat toward, and because I didn't have enough supply to sit there for 2 months, and because I didn't move them to the closest depot, they starved, mehhhhhhhhh".
If you have some real examples, preferably with saves, where a retreat really made no sense, maybe we could get Pocus to have a look at fixing it. Otherwise, I have a tool for you to use: <RANT></RANT>, use liberally.
Durk wrote:Well, my short and sarcastic answer is - the way retreat works in all AGEOD games!
The rule I have derived is this: Retreat is to the most annoying and impossibly difficult region possible. In this mindset, I imagine the retreat algorithm is this: where would the player most hate to have forces retreat? That is where they will retreat. This is not unique to WON. I first noticed it back with WIA was almost new.
Actually, I think the algorithm is based upon loyalty, control and avoiding ZOC (which you do not see as the ZOC is not visible during the battle phase).
I would, of course, like you, have an actual explanation. After years of playing these games, with much delight, I am as baffled as are you.
Users browsing this forum: Baidu [Spider] and 1 guest