FelixZ
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Partisan Raids

Thu Aug 11, 2016 11:03 pm

What are the requirements for using a Partisan Raid Card?

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Durk
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Mon Aug 15, 2016 5:54 am

It is pretty much what the card says. If you have a partisan or raider in an adjacent region an enemy depot is removed is the depot guard is not too large.

FelixZ
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Mon Aug 15, 2016 5:17 pm

Durk wrote:It is pretty much what the card says. If you have a partisan or raider in an adjacent region an enemy depot is removed is the depot guard is not too large.


There are other restrictions - or partisan raids do not work.

Has anyone ever successfully destroyed a depot with either a Partisan Raid Card or a Cavalry Raid Card?

If yes, please advise how you were able to place the card?

Sruba
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Tue Aug 23, 2016 8:59 pm

Actually it might be interesting, I've never got into situation to use that card (eary campagin) but it might be useful for future when someone will streatch his supply line in late game. Any info if that really doesn't work ?

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Captain_Orso
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Location: Stuttgart, Germany

Wed Aug 24, 2016 7:11 am

As with all RGD's, when one is selected any eligible region will be overlaid in green and all other regions will be overlaid in red.

With Options -> System -> Error Logging turned on (debugging) the mouse pointer over the RGD counter, telling you how many of the RGD you have, gives you a full tool-tip for the RGD:

Image

Once successfully played, the RGD will execute the following script:

Code: Select all

StartEvent = RGDScriptPartisansRaid|999|0|NULL|NULL|NULL|NULL

Conditions
  SelectSubUnits = Region;Enemy
  EvalLoyalty = DICE
  EvalSubUnitCount = DICE_NOT
  EvalSubUnitCount = DICE_NOT
  EvalSubUnitCount = DICE_NOT
  EvalSubUnitCount = DICE_NOT

Actions
  RemoveStructure = ByKind $StuDepot;ALL;ANYFAC;Level

EndEvent

For a script to fire successfully, all of the statements in the 'Conditions' section must evaluate as TRUE.

The comparison value 'DICE' refers to a d100 die roll, a d100 being a 100-sided die, and although the statement is '= DICE' it actually means < 'the results of a d100 die roll'.

The Loyalty being evaluated in 'EvalLoyalty = DICE' is from the previous selection 'SelectSubUnits = Region;Enemy', so the enemy sub-units selected in the region indicates which faction's loyalty in the region being evaluated. EG if there are 5 Austrian infantry in Salzburg with a depot, when you as France plays the RGD on Salzburg, the count from 'SelectSubUnits = Region;Enemy' will be 5, and the 'enemy' faction being evaluated for loyalty will be AUS.

So if there are enemy units in the target region, their faction must have Loyalty < the d100 results for the statement to be TRUE. In a home region like Salzburg this will be very unlikely to succeed, because Austria will probably always have 100 loyalty in the region.

So from that alone, the PartisansRaid RGD is really only viable in regions in which the controlling faction has fairly low loyalty, like outside their nation's boarders.

DICE_NOT is the opposite of DICE, so the evaluation must be NOT be < than d100. So each 'EvalSubUnitCount = DICE_NOT' evaluates the number of enemy sub-units (from the previous SelectSubUnits statement) in the region, which must be < than the d100, 4 times.

If all of that is successful, the targeted depot is removed.

BTW, after turn execution you can find the debugging results of RGD's in '..\{User}\Documents\My Games\Wars of Napoleon\NGC\Scripts\ResSctReport\', one file for each RGD type played (only the last RGD of the type is in the file, as they are overwritten with each new RGD of that type.
Image

FelixZ
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Mon Aug 29, 2016 11:36 pm

Thank You Captain Orso for your analysis.

The basic problem is I have never been able to obtain an eligible region to play a Partisans or Cavalry Raid Card. Can you or a Developer help with this problem?

Still waiting for anyone to report a successful play of a Raid Card?

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Captain_Orso
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Tue Aug 30, 2016 9:46 pm

The idea is to use the card for what it was intended. Partisans are a kind of militia in their home country defending against an invading force by using guerrilla tactics (the Partisan Raid RGD). If you don't have that situation, then you do not have the opportunity to use such a tactic.

The Cavalry Raid does practically the same thing, but uses cavalry units.

You have to find a depot in a region in which the owner has low loyalty. That would be a captured region, ie one not belonging to the enemy, but in which it has > 50% MC, but more than likely very low loyalty.

There's nothing to be fixed here. You just have to use the cards for their correct purposes.
Image

FelixZ
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Tue Aug 30, 2016 11:00 pm

Thank you again Captain Orso.

Have tried to place a Raid Card per your requirements.

The error message is 'No structure of the right type in region'.

If you have had success in placing a Raid Card, please confirm. Still waiting to hear from anyone who has successfully placed a Raid Card.

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Captain_Orso
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Wed Aug 31, 2016 4:30 pm

I don't have a game available with the situation and units in place to do that, sorry.
Image

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