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Develop territory
Posted: Fri Jun 10, 2016 7:22 pm
by ReneTS
Hi
Is it worth investing in this, as i see a lot of players using it a lot? But how much do you actually gain from improving a province?
Posted: Fri Jun 10, 2016 7:35 pm
by Nappy
I use it mostly to curb rebels.
Posted: Fri Jun 10, 2016 10:55 pm
by lycortas2
I use it along roads I think I will use regularly that have 20 development; a couple of develops per province speeds movement and supply flow.
Posted: Fri Jun 10, 2016 11:23 pm
by Aurelin
I do it when I have money. But I'm fighting a winter campaign.
Vive L'Me
Posted: Sat Jun 11, 2016 4:56 am
by Durk
Also, if you increase regions to close to 100 you gain more production.
Posted: Sat Jun 11, 2016 10:46 am
by Captain_Orso
Developing a region increases the overall Development level in the region, and inhabitant's Loyalty level to your faction. Whether this is a tangible advantage to your faction is dependent on the current levels in the region.
IIRC production jumps at 50, 75, and 100% Loyalty, and the same for Development. So, for example, with a lot of Austrian regions they have 50% Development. If I use an RGD to raise Conscript or Horses in such a region, Development will go down a few points, thus dropping below 50, which in turn will decrease production. With the Development RGD, Development can be raised back up to 50+, and thus the bonus becomes affective again.
Using Development randomly just anywhere, will raise Development and Loyalty, but that, in and of itself, may do nothing for you in the overall. You really have to look at each situation individually.
Posted: Mon Jun 13, 2016 7:13 pm
by Lynxyonok
Develop territory is one of the most important aspects of this game. As French, it allows you - over time - to create super-highways to move troops much faster from one edge of your empire to another. As Coalition, it is vital to speed up arrival of Russians troops. Pick one route that is the most important to you and develop it until everything is 90+ (Rich). Remember, speed difference between "wild" and "rich" is 4 (four) times.
Posted: Mon Jun 13, 2016 9:45 pm
by Nappy
Lynxyonok wrote:Develop territory is one of the most important aspects of this game. As French, it allows you - over time - to create super-highways to move troops much faster from one edge of your empire to another. As Coalition, it is vital to speed up arrival of Russians troops. Pick one route that is the most important to you and develop it until everything is 90+ (Rich). Remember, speed difference between "wild" and "rich" is 4 (four) times.
I was just thinking about your comment, from wild to rich...does develop territory create major roads?...say I want to establish a route through forest/etc.....over time, will it create an express though what would be normally a very slow slog, not only for passage but supply, etc?
Posted: Mon Jun 13, 2016 10:18 pm
by lycortas2
It does not create roads, you would have to play Pride of Nations for that, but just having a higher development does speed your troops and supply.
Posted: Wed Jun 15, 2016 8:49 am
by Pocus
It can create tracks though, IIRC
Posted: Thu Jun 16, 2016 3:35 pm
by Captain_Orso
I don't recall an RGD for creating Tracks in WON, but another question has dawned on me. Are the movement bonuses for Tracks, Roads, and Major Roads absolute, regardless of Development, or they cumulative? I've been assuming they are cumulative, but if they are not, it would make developing regions to increase movement pointless.
Posted: Thu Jun 16, 2016 4:16 pm
by PhilThib
Modifiers for transport network (tracks, roads, major roads) are absolute, they always give the same percentage off the normal cost.
But, as the rule rulRgnDevMoveSpeed = 1 is active in WON, region development affects the overall move cost (most likely post the transport discount)
Conclusion: RGD to improve development ARE usefull
Posted: Thu Jun 16, 2016 4:24 pm
by RebelYell
PhilThib wrote:Modifiers for transport network (tracks, roads, major roads) are absolute, they always give the same percentage off the normal cost.
But, as the rule rulRgnDevMoveSpeed = 1 is active in WON, region development affects the overall move cost (most likely post the transport discount)
Conclusion: RGD to improve development ARE usefull
Maybe rename it to Develop infrastructure?
Posted: Fri Jun 17, 2016 1:02 pm
by Captain_Orso
PhilThib wrote:Modifiers for transport network (tracks, roads, major roads) are absolute, they always give the same percentage off the normal cost.
But, as the rule rulRgnDevMoveSpeed = 1 is active in WON, region development affects the overall move cost (most likely post the transport discount)
Conclusion: RGD to improve development ARE usefull
So, tracks, roads, and major roads reduce the normal movement cost, each by their own fixed percentage

, and the normal movement cost depends on the terrain and the
development level of the region, then......
