veji1 wrote:1/ So I am playing as the french and use basically 90% of my diplomats endlessly pestering my allies for expeditionnary forces. I keep maxing out the state visits and commercial arrangements, but keep getting rejected by my allies. In the last game turn 100, 2 exceptions :
- Bavaria usually sends you upon first or second request the big Deroy stack with 600cps.
- Eventually on turn 75 Nassau, Baden and Wurtemberg accepted a request and even though Nassau sent me nothing (in the F6 ledger it does write that it did though) BAden sent me 2 brigades of infantry (6 elements) and Wurtemberg a strong set of forces : 3 cav brigades, 2 infantry brigades, 1 horse arty, 1 regular arty and 2 leaders.
But for example Holland and KOI and Switzerland just keep saying no...
And the worse part is that after plastering Prussia and creating the duchy of Warsaw it promply said now and sent it's 2000cps own stack of doom (all its warsaw forces...) to besieged Radow in Austria since I am at war with Austria still (and so is Warsaw).
This is really frustrating, silly, etc... There should be some simple solution since satellites country shouldn't really have a say. Maybe to avoid the french having 2 many forces at once enforce some locking of units for x amount of turns : when the duchy of Warsaw is created, its legions are locked the first 20 turns for example.
But really most of the polish legions should be earmarked for expeditionnary forces to the french !
This system needs to either get fixed by taking AI thinking out of it whenever we are talking about satellites, or replaced altogether with F4 recruitment cards like the foreign recruitment card : No more expeditionnary forces from satellites, but for each satellite the French (or others ) gain an F4 card or RCD they can play that gives them for a EP cost x amount of forces + such and such leader.
2/ The other issue is the AI recruitment.. One can see it particularly well with minors that it's just bonkers : to see Nassau or Berg have 3 fortress batteries, 1 horse arty and 1 cav unit in their recruitment but nothing else is just absurd... Either get rid of the recruitment tool for AI countries and give them troops via events that just check what is already there and tops it up ( say event for Nassau fires every 6 months and checks that Nassau should have 2 infantry brigades, 1 fortress arty, 1 regular arty and 1 cav brigade. It does a check every 6 months and just tops up what is missing, then in say 1808 or 1810 or whatever, if there forces are supposed to get bigger, that 6monthly check takes place but with bigger values...) or fix the damn thing including allowing the AI to go in debt to recruit infantry first, cavalry second and arty last.
So say it's january 1806, the AI for Nassau does its check (I hope it's not every damn turn, no wonder the turn resolution takes time !!!) for troop building, It notices it has 300 gold 50 conscripts, 50 WS and 50 horses. Not enough for an infantry brigade nor a cavalry one, but enough for an arty unit... so it buys one... and again and again and again.. this just has to stop. Allow the AI to check for what it already has and if it already has more than 25% of its units being arty bar arty from the recruitment, maybe even allow it to recruit infantry by going in debt... But really it's just bonkers to see arty accumulating all over the map. There needs to be something fixed, even in a drastic way.
James D Burns wrote:I think a better solution to this would be to simply give controlling nations the option to build expeditionary forces in their production lists when they gain control of a minor (different units made available based on whether they are allied or vassals) and make the forces very cheap to produce.
Then the units would appear with most elements missing from the unit and would need to build up over time by drawing from the replacement pools of the minor nations and not the controlling nations pools. If all minors have auto-replacement purchase turned on by default that will guarantee enough replacements over time to eventually flesh out the units and keep them topped off after battles.
Using the political options to control this was a bad idea and doesn't work well at all so I think new solutions should be explored. After all most lent/loaned forces were actually required to be sent via surrender treaty obligations and choice really didn't play a part in it historically in most cases.
PhilThib wrote:We are working on this, hope to have some improvement on a future patch.
Pocus wrote:I would have liked a saved game where a country agrees to an exp force and then the turn after nothing is sent. (so current turn and backup folder). I got one from 3 weeks ago but it showed Spain refusing to give France forces, with an explicit message about that, so I don't know what the player believed here, this was no bug.
So mystery stays in full. I have again reviewed for the third time the code and if a country agrees in sending forces, you should get some.
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