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LiarFox
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Wars of Napoleon has been updated to version 1.02!

Wed Apr 27, 2016 3:12 pm

One of the best grand strategy game set in the Napoleonic era has received an important update, and it is very huge!

The Engine, the Diplomacy system and the Historical Events have been considerably improved, making the experience more immersive than ever!

The list of changes is truly impressive! Check it below!

You can download the patch from here

Get more information about Wars of Napoleon from its product page

Important!
This patch is all-inclusive; you don’t need any other patch.
You must restart your ongoing games, it is not save compatible.


Engine & Game logic (excl. diplomacy)

• Free xp gain has been reduced by a factor of 3 (from 75 to 25% chance per turn)
• Much less attrition in cities, if playing historical attrition
• Garrisons in passive posture don't get served last in replacements, they are in the normal flow, which is:
all passive units
all defensive units that are not garrisons
all offensive units that are not garrisons
all remaining garrisons, if there is at least 5 replacements
• Naval Intercept order won't be reset systematically to false after an interception, it will depend of the strategic rating of the admiral (six-sided dice rolled against strategic rating).
• You must now be on offensive to set Naval Intercept order. Fleets are always active and thus can always be on offensive, but it will lead to increased cohesion loss while staying at sea.
• Upped chances to find someone in the naval off-map boxes.
• Regions list now shows development level
• Feature about Locked keys (F11, F12) that should not affect the campaigns, has been disabled.
• Off map boxes warfare: Upped chances to encounter the enemy by roughly 33%.
• Fixed a bug resulting in no damage done either in OMB or with naval bombardment.
• Some fixes to discrepancies between seniority and promotions.
• Minimum chance to hit for an element is now 7% (was 10%)
• Can now build depots in allied territory
• Army auto-renaming to keep Napoleon at head of 'Grande Armée' should work in all case now.
• Minor nations won't go outside their home territory, unless under direct control by a major nation.
• AI should concentrate forces more often. Work in progress!
• Allied AIs will be much less prone to wander in others allied territories, if there is no threat there.
• Lone leaders will much more rarely go on tourist tour, and if they do it should be quick!
• when using ally requests window, you can now see the value the AI gives to regions in the region tooltip.
• Revised how units are sorted and displayed in the unit panel, at the bottom of the interface.
• Forts will now fire only on ships passing in "designated regions".
• All rivers and "estuaries", Dardanelles/Bosphore, and Neva Mouth are "designated"
• There is also some chance that passing ships will evade fort fire. You will see a message if this occurs.
• Gibraltar will no longer fire at the straits! Ships passing in Coastal Waters will no longer be fired upon!
• Several smaller improvements in AI scripts for the campaigns, while waiting for deeper changes. Need a restart.
• The weird zoo with flying whales and swimming camels has been removed. This entry is part of the contest of 'strangest patch note in a video game' for year 2015.
• Color-coding: If you don't want the engine to use faction main color in tooltip, edit the text file NGC\settings\userinterface.opt, there is an entry named inoCommonTTColor:
Set the value to 1, like here: inoCommonTTColor = 1
• AI will be much less prone to sent stacks without frontline units in non-controlled territories
• Can type space when renaming a game. Can close same window with <enter> key
• Further refined 'play the anthem' logic on load game and new turn jingle
• You'll always see all 7 major nations (Ottomans included even if technically they are a disorganized major) in objectives screen.

Diplomacy
• A war with a minor can stop spontaneously after one year if warscore is still low (< 10)
• Nations that should be future satellites of some majors can't be liberated by anyone except said major (French Spain, Poland)
• Made sure no CB is given if 2 nations are at war.
• If you are allied with an enemy of another ally DOWing said enemy, you don't DOW it. (will solve satellite going to war against their master)
• AI fix: Minor nations at peace will check and answer all requests now (no is a valid answer!)
• When giving back regions to its original owner, as part of a peace treaty, you won't lose the VP, NM originally gained from them.
• fix to receiving CB even against a nation you are at war with prohibited DOW: target is a minor allied to a major, and this major has a peace in effect with us
• True defensive treaty: Major nation gets a CB against another enemy major nation if in a def treaty with ally major being attacked by
• You no longer gets a free +1 warscore per turn when fighting a minor nation (was up to 10).
• You no longer gets a CB against satellites nations.
• Creation of Duchy of Warsaw won't move French units outside the duchy.
• Liberating a nation will make them your ally (or if France/Great Britain, part of your Alliance or Coalition)
• Minor nations should reply more often to requests. (They could have been 'dormant' if at peace, before).
• Formed nations don't propose new treaties fixed a bug in exp forces creating issue in diplomacy
• Fixed an issue in defensive treaty not added properly
• When making peace, you'll always get a passage right and supply right treaty for 24 turns.
• Countries without owned regions don't DOW anyone. There is a limit to stupidity.
• Expeditionary forces and fleets can be aborted if there is no common foe.

Events, options, campaign & units balancing
• Removed Fort Build from Special Orders
• Strip Naval Guns only in owned regions
• Land Sailors only in not owned regions
• Added all models flavor name (Campbell Compton's huge work)
• Adapted the August scenario to work with these (only FRA, GBR and PRU so far)
• Fix recruitment areas for some French Brigades
• Fix recruitment of French xtra units with Austrian peaces (Dalmatia-Croatia)
• Fix British naval models names
• Added info on HRE dissolution that peace with Prussia is also required
• Fixed missing links errors that caused Brazil/Plata to be 1 day sail off Portugal. Also removed Cabo
• Fisterra bottlenecck by allowing to go around it
• via the North Atlantic seas.
• Fixed Swedish fleet exit issue (pointing to the Malaeren lake instead of Stockholm sund)
• Reduced double HG units in GBR setups
• Added many missing AI diplomatic affinity parameters for minor nations, in particular French satellites
• Fixed some sequence issue in French occupation of Portugal events
• new major French satellites (WES, POL, RHC) had no force pool; fixed missing strings
• Fixed AIActivate for FM Options
• Fixed AIActivate for GovEco, GovDiplo, and Mil Options
• Created AIActivate for Le Grand Empire Option
• Fixed AIActivate for Spanish Ulcer
• Fixed Barclay relocation in Russian army reform events
• Fixed strings for Moldavia and Finland Annexation
• Fixed errors in the creation of Westphalia info (F4) for locked version
• Added more German translations (thks Klaus)
• Fixed French annexation of Holland and Oldenburg
• Fixed raising conditions of colonial brigades and Swiss brigades
• Fixed Boulogne Harbor exit points again
• Events: Saxony switches improved
• Fixed text in evt_txt_PRU_PeaceOfTilsit_PRU_PeaceSigned
• Less attrition and cohesion lost while moving (thanks Ace)
• Changed rate of fire (thanks Ace)
• Fixes to texts and images
• Changed all naval FM options (not showing before, now showing in Military options)
• Fixed Boulogne Harbor exit points
• Fixed missing events images
• Changed Turkish leaders abilities (thanks Ace)
• Fixed various missing events and option texts
• = Added a condition on relationship for the 'Napoleon's letter' option.
• = RGD renewals reviewed and corrected
• = Tilsit Peace options corrected
• = AI interests adjusted to reduce wandering units [SPA, RUS, TUR, PRU]
• Added a condition on relationship for the 'Napoleon's letter' option.
• Improved Peace of Pressburg event that should no longer untrigger in case of unsuspected changes
• during negotiations
• Fixed an issue with HRE Dissolution event that sometimes caused it not to trigger
• Changed $ to WSU option (reduced/improved to 500$ for 20 WSU)
• Fixed scripting bugs in British and Spanish events that killed all their units on map
• Added Missing Bocage graphics
• Fixed Neapolitans missing units images
• Added graphics on map for the key structures so players can identify important locations + added
• tooltips (need new campaign)
• Improved AI scripts on taking of National Modifers options (now much more active)
• Improved AI scripts on wandering units
• Fixed some missing or erroneous texts + Spanish translation added
• Revised (and slightly reduced) cost in WSU and made balance between different units (arty and ships are proportionals)
• Improved WSU production for most nations (+added some production sites)
• Added an option to buy WSU (100) in exchange of Money (1000)
• Fixed movement cost in Alpine terrain that were erroneous
• Added more explanations in the tooltips for NM choices (options)
• Revised new France satellite nations crations to avoid ejection of French allies upon creation.
• Changed some naval OOB (Spanish Cartagena squadron, Russian caspian fleet)
• Fixed some more issues and territory transfers in Pressburg peace
• Fixed missing strings as per Forum remarks
• Revised initial 1805 Force Pools (to remove units otherwise created by options)
• Revised some RGD's renewal (you no longer get RGD's if you don't have the corresponding national modifiers)
• Added an event that will allow GBR to negotiate peace with France after London has fallen (generic peace via the diplomatic engine, a more specific peace treaty will be designed for a future patch after forum discussions are complete on the matter)
• Changed all SOL and warships to shoot at a lower range, added some better protection on some ships , added 10% capture chance on SOL ships
• Fixed errors in leaders titles
• More Spanish Ulcer events (Entrevue de Bayonne, French Spain)
• Fixed some issues with Pressburg peace (thks Vicberg)
• Revised Options (Military and Econmic) to lower to 10% of initial value the coast in WSU (current bottleneck), plus added greater AI chance to select them
• Fixed missing strings (Saxony changes sides 1806) and various recent forum remarks
• Improved Spanish Ulcer events
• Fixed buggy event on leaders
• Fix to the siege works decision
• (several fixes done by Vicberg) - if an event has not happened, the patch will updated it, otherwise you need to start a new game.
• Pressburg peace further improved
• Hannover can now be fully annexed by France. Will impact negatively relationships with Prussia and a few German minor states.
• Firenze/Tuscany can now be fully annexed by France. Will impact negatively relationships with Austria, Spain and a few Italian minor states.
• Papacy can now be fully annexed by France. Will impact negatively (and severely) relationships with
• Austria, Spain and a Sicily kingdom.
• Several fixes on events (like HRE or Kingdom of Holland)
• Fixes to Tilsit Treaty
• Added specific "leader" (the rock) and defensive unit for Gibraltar fortress
• Added Czar Paul I (for potential variant)
• Revised 1805 campaign OOB and cities (a few added) + Hannover occupied in 1805 (since Atlenburg Convention of 1803 it is under French occupation)
• Beefed up significantly Gibraltar defenses (and terrain is now alpine, making Assaults more difficults)
• Improve Invasion of Russia events (including beefed up AI)
• Improved Flavor events adding new armies to nations during campaign
• Changed all Arty models to decrease Damage inflicted through fire and Assault
• Changed all Guards models which were 500% better than regulars in Assault hits. Now more in line with reality (120 à 150% max)
• Reduced the CbtHit chance to 125/50 (was 400/80 before for fire/assault) in gamelogic
• Revised all structures setup for GC to better balance locations and dispersion, as well as mix

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Kev_uk
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Wed Apr 27, 2016 3:20 pm

Wow!

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RebelYell
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Wed Apr 27, 2016 3:57 pm

Can someone point to possible additions that are not in the Beta?

And thank you WoN team, time for war in Pbem.

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lodilefty
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Wed Apr 27, 2016 4:44 pm

RebelYell wrote:Can someone point to possible additions that are not in the Beta?

And thank you WoN team, time for war in Pbem.


Removed Fort Build from Special Orders was corrected for final
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lodilefty
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Wed Apr 27, 2016 4:57 pm

RebelYell wrote:Can someone point to possible additions that are not in the Beta?

And thank you WoN team, time for war in Pbem.


...and not listed:

* Fixed Erroneous Regional Decisions seen by GBR [LandSailors and StripNavalGuns now renew correctly]
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Kev_uk
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Wed Apr 27, 2016 6:48 pm

I have just gone through a month of the Aug' 05 campaign. AI - seems for the first few turns to be slightly better? Arch. Karl never invested Milan, went over the Alps to defend Munich? One small thing I noted. Prussia doing some odd things with Bavaria, game seems less laggy (last beta patch did that too..so thanks). Managed finally to pull out the Toulon Fleet from Cadiz and make it to Brest...usually get decimated doing that, one over on Nelson. Works, no CTDs, thanks for the patch.

sorta
Captain
Posts: 162
Joined: Fri Sep 30, 2011 3:25 pm

Wed Apr 27, 2016 6:55 pm

Am playing a 7 person PBEM with Beta. Do we need to restart the gane with the new patch (we are about Aug 1805) or can we carry on with betas? Assume if we don't upgrade next patches wont work? thanks

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GraniteStater
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Wed Apr 27, 2016 9:43 pm

Yay!

"Of course I am a Frenchman, you silly person! Why do think I am speaking with zis outrageous accent? Now go away before I taunt you some more!"
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


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FelixZ
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Wed Apr 27, 2016 9:48 pm

lodilefty wrote:...and not listed:

* Fixed Erroneous Regional Decisions seen by GBR [LandSailors and StripNavalGuns now renew correctly]


Lodilefty

There is a lot of player anxiety concerning what to do about on-going games.

Could you please clarify the differences between Version 1.02 and Beta April?

Can another quick fix be made available for LandSailors and StripNavalGuns?

Will future patches be compatible with both Version 1.02 and Beta April 11?

Thank You

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RebelYell
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Wed Apr 27, 2016 9:56 pm

GraniteStater wrote:Yay!

"Of course I am a Frenchman, you silly person! Why do think I am speaking with zis outrageous accent? Now go away before I taunt you some more!"


You don't frighten us, English pig dogs. Go and boil your bottoms, you sons of a silly person. I blow my nose at you, so-called "Arthur King," you and all your silly English K-nig-hts.

Baris
AGEod Guard of Honor
Posts: 1843
Joined: Fri Apr 16, 2010 9:50 pm

Wed Apr 27, 2016 10:06 pm

We've been going with 7 player PBEM since JAN 5 version of public beta and install patches as we go. Sure it won't be fully compatible with data such as 'range of fire' and RGD given to nations from the beginning but I don't think it will matter much starting from later patches.

Jones
Conscript
Posts: 17
Joined: Thu Mar 08, 2012 9:14 pm

Wed Apr 27, 2016 10:14 pm

LiarFox wrote:Important!
You must restart your ongoing games, it is not save compatible.


For real? Even if running the latest beta patch? I understand that scenario modifications will require a restart, but is it not possible at all to run the new patch with an on-going scenario?

Enquiring minds want to know!

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Kev_uk
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Wed Apr 27, 2016 10:57 pm

AI points: Spain sent a force over to London (crazy Spanish), Britain landed a small force at Brest, Prussia still hitting Bavaria, trying to pull back from Pressburg (no supply issues this time) before I do something about that. Russia - no opinion yet. But, either this is a placebo effect, or is does appear marginally improved SO FAR. Great work.

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gazfun
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Thu Apr 28, 2016 1:16 am

I guess we were risking it using beta versions and an official upgrade. we have 2 game going for multilayer thats 14 players one is on tun 68 and the other is on turn 38. Its hard to know what to do.
The other question is if we update to 1.02. The next patch will have to be compatible with this version otherwise we are looking at consistency issues again with multiplayer group such as us.
What future can we see ahead for this game as far as multiplayer consistency?

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GraniteStater
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Thu Apr 28, 2016 2:13 am

RebelYell wrote:You don't frighten us, English pig dogs. Go and boil your bottoms, you sons of a silly person. I blow my nose at you, so-called "Arthur King," you and all your silly English K-nig-hts.


You zhust wait until we bring ze benefits of ze Revolution to you!

What's that? We have l'empereur now?

Never mind.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]

-Daniel Webster



[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]

-General Joseph Wheeler, US Army, serving at Santiago in 1898



RULES

(A) When in doubt, agree with Ace.

(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.





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captain14
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Thu Apr 28, 2016 2:26 am

Yes we have a campaign in AU05 PBEM so it is a major issue the patch not being retrospective and needing a restart. I believe this happened once before with an AEGOD game (sorry can't remember which) and Aegod responded by making the patch ok so it didn't need a restart.
This is a major issue fellas given the length of the game and PBEM is the heart of the game. If players are going to dedicate a couple of years of their life to playing your product, you can't expect them to do restarts.
Ideas? Alternatives? Suggestions? Creativity?

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Pocus
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Thu Apr 28, 2016 9:17 am

If you have not used any of the beta patch, then you should definitively restart your games.

If you have used beta patches, then that's ok if this is the April 24th patch and 90% ok for any April patch. You might lose a few events there.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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lodilefty
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Thu Apr 28, 2016 12:38 pm

FelixZ wrote:Lodilefty
......

Can another quick fix be made available for LandSailors and StripNavalGuns?

......
Thank You


To be clear, the fixes are IN the new patch as-is, just the note was omitted from change log.....
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FelixZ
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Thu Apr 28, 2016 1:39 pm

Lodilefty,

Focus may have answered the basic question. Please provide a definitive answer for this one.

Will the new 1.02 Version load a saved game from a 7-player PBEM game using April 11th Patch?

Thank You.

sorta
Captain
Posts: 162
Joined: Fri Sep 30, 2011 3:25 pm

Thu Apr 28, 2016 1:52 pm

Game is patched to Aprill 11th plus hotfix? So should we install 1.02?

If so can the game continue (allowing for some lost events)?

Thanks

threecandles
Conscript
Posts: 13
Joined: Tue Nov 12, 2013 5:15 pm

Thu Apr 28, 2016 4:16 pm

I have the game in C:/Matrix Games/Wars of Napoleon and even by dropping the download into that folder it still tells me "wars of napoleon not installed"

I have not experienced this problem with any of the betas can anybody help please?

khbynum
Major
Posts: 221
Joined: Wed May 02, 2012 8:00 pm

Thu Apr 28, 2016 4:30 pm

The game installer put mine in C:/Program Files (x86)/Matrix Games/Wars of Napoleon; don't know if that makes a difference. Anyway, the patch is an installer. You don't drop it into a folder, you unzip it to desktop and run it.

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lodilefty
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Thu Apr 28, 2016 5:48 pm

FelixZ wrote:Lodilefty,

Focus may have answered the basic question. Please provide a definitive answer for this one.

Will the new 1.02 Version load a saved game from a 7-player PBEM game using April 11th Patch?

Thank You.


Generally OK. Shouldn't CTD, but depending on when you are in game, you may still have "residual erroneous rgd". If so, ignore them ad enjoy.....
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
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vicberg
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Thu Apr 28, 2016 5:59 pm

You should be mostly fine on your games. Don't stress.

sorta
Captain
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Thu Apr 28, 2016 6:09 pm

Thanks we'll update and hope for the best. When it goes belly up I'll let you know.

FelixZ
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Fri Apr 29, 2016 1:05 am

lodilefty wrote:Generally OK. Shouldn't CTD, but depending on when you are in game, you may still have "residual erroneous rgd". If so, ignore them ad enjoy.....



Thank you.

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Sir Garnet
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Fri May 06, 2016 9:46 pm

Glad of the patch and AGEOD's support for its gamers! Merci.

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Pocus
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Thu May 12, 2016 11:03 am

stickified!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Wild Boar
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Thu Jun 02, 2016 2:45 pm

khbynum wrote:The game installer put mine in C:/Program Files (x86)/Matrix Games/Wars of Napoleon; don't know if that makes a difference. Anyway, the patch is an installer. You don't drop it into a folder, you unzip it to desktop and run it.
yeah I tried this too I have the same problem doesn't recognize I have the game.

Nappy
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Thu Jun 02, 2016 6:35 pm

Are the patches included in the steam updates?

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