Page 1 of 1

Question comparing WON and CW2...?

Posted: Sun Feb 07, 2016 11:32 pm
by LCcmdr
Are WON and CW2 similar with respect to building economy? Or, does this vary significantly?

Posted: Mon Feb 08, 2016 9:28 am
by pablius
I would say it`s different

There are no options to build industries nor roads, only cards to "develop" a region with some local effects, not sure about the global effects of the level of development of each region, i´m sure there must be some

Some regions have built in "industries", like shipyards, but there´s no way to improve them

There´s not much in terms of economic warfare, other than going after some merchant ships, even then i´m not sure that sinking the enemy´s merchant fleet would have a significant impact, someone may have done the math on that

Posted: Mon Feb 08, 2016 9:58 am
by loki100
pablius wrote:I would say it`s different

There are no options to build industries nor roads, only cards to "develop" a region with some local effects, not sure about the global effects of the level of development of each region, i´m sure there must be some

...


The key levels are:

<20 - wild
20-50 - cleared
51-75 - developed
>75 - civilized

at each break point movement becomes easier/harder and the amount of resources gained improves/worsens ... keep those numbers in mind when playing the cards that raise or lower development levels

Posted: Mon Feb 08, 2016 10:09 am
by veji1
loki100 wrote:The key levels are:

<20 - wild
20-50 - cleared
51-75 - developed
>75 - civilized

at each break point movement becomes easier/harder and the amount of resources gained improves/worsens ... keep those numbers in mind when playing the cards that raise or lower development levels


To be honest I have no clue what these cards do. Can you raise more money ? I try to max out the provinces that make the most money / WS but I don't know if it's worth the cost to be honest.

Regarding the difference between CWII and WON, CW2 is more polished, more straightforward : 2 sides, a war to be won and all the lessons learnt from AGEOD's true gem, AACW. It's a pure wargame whereas WON is bigger, wider, with diplomacy and minors messing up things, and still quite somethings to be ironed out.

Posted: Mon Feb 08, 2016 12:36 pm
by loki100
for movement there is a malus at wild and cleared. For production, developed is the standard level and increasingly lower production for cleared/wild, bonus for civilised.

so if you are playing a card that has a hit on the development level don't play in level 76 province or it will cost you, but if you play it in a level 60 province there is no immediate effect.

With the exception of PoN, no other AGE game has the need to simulate multi-state/faction wars. In PoN, as the balance of power and alliances shift its oddly a bit easier as there is no obvious enemy/target (which is what makes it so much fun ... todays enemy is tomorrows trading partner). Also PoN inevitably has long periods of relative peace - at least between the major powers.

Issues in WoN is that while the alliances etc shift each side does have a clear and enduring enemy. So war is standard and periods of peace really just a preparation for the next round. The problem is that states can have so many relationships to each other:

a) they can be independent powers in their own right but fighting as allies (say Russia and Austria in 1805)
b) they can be minor powers and fighting as allies or
c) a notionally independent state but effectively fighting under control of their dominating power (France and lots of regions)
d) an outright part of the dominant state that has dragged them into war.

The original skipped all this as it took each of the major wars and made it into a scenario. Reason I think that WoN is truely innovative is all the building blocks are in place, even if all the consequences have not yet been ironed out (and inevitably players will generate some pretty wierd combinations over time)

Posted: Mon Feb 08, 2016 1:35 pm
by LCcmdr
many thanks.

I've just bought into the AGEOD family of games (Dec '15) and have invested most of my time with learning CW2: it's an amazing (and frustrating game); I really enjoy it. I'm planning on purchasing WON and possibly TYW; but, as I struggle to learn the ones I have currently (PON, RUSg, ROPg, CW2, and TEAW), I realize the serious time investment each different construct requires!

Posted: Mon Feb 08, 2016 1:42 pm
by Lynxyonok
loki100 wrote:The key levels are:

<20 - wild
20-50 - cleared
51-75 - developed
>75 - civilized

at each break point movement becomes easier/harder and the amount of resources gained improves/worsens ... keep those numbers in mind when playing the cards that raise or lower development levels


What about Rich (91)?

Posted: Mon Feb 08, 2016 2:51 pm
by LCcmdr
Lynxyonok wrote:What about Rich (91)?


In CW2, rich is 80+

Posted: Mon Feb 08, 2016 9:45 pm
by coach3play4
LCcmdr wrote:many thanks.

I've just bought into the AGEOD family of games (Dec '15) and have invested most of my time with learning CW2: it's an amazing (and frustrating game); I really enjoy it. I'm planning on purchasing WON and possibly TYW; but, as I struggle to learn the ones I have currently (PON, RUSg, ROPg, CW2, and TEAW), I realize the serious time investment each different construct requires!


Try Spain 1936. Give the ai the right advantage and its a great well balanced game a d itrovides a good way to learn the history of that bloody civil war

Posted: Mon Feb 08, 2016 10:59 pm
by sorta
I think the great thong about Ageod games is that the engine is the same so when you have mastered one you can play any of them. What's different is the strategy but that the fun part.

CW2 is the best in my opinion. I hope WON will be better but is at early stages of patching. The other good thing about Ageod game sis that they developers keep patching though they never bother replying to my questions....must have me blocked.

Posted: Tue Feb 09, 2016 12:50 am
by LCcmdr
I am impressed with the level of developer interaction on the forums. Again, this induces me to invest in game company that listens to and reacts to its constituency. Hopefully, you're not really banned. :)

Posted: Tue Feb 09, 2016 12:51 am
by LCcmdr
coach3play4 wrote:Try Spain 1936. Give the ai the right advantage and its a great well balanced game a d itrovides a good way to learn the history of that bloody civil war


This is exactly the kind of info that I'm searching for--recommendations that will enable me to learn and have fun. Thanks.