BruceASinger@gmail.com wrote:I am unsure the point of Diplomacy in this game.
I played 25 turns as France in the Grand Campain recording my Diplomacy request and responses (...)
BruceASinger@gmail.com wrote:(...) For being the winner and accepting the peace, I feel really screwed. I lost all the National Morale and Victory points for the cities I gave back. My National Morale went from 173 to 122. I got the message I was losing the war and lost 15 engagement points. And other bad things including a huge VP loss. I had no idea that accepting peace was such a bad thing.
(...)
If you are going to be punished for accepting peace, {Losing 50+ National Morale and 15 engagement points is punishement} why bother.
Again, I fail to see the point of the Diplomacy. If you are going to be punished for accepting peace, {Losing 50+ National Morale and 15 engagement points is punishement}, you only need Diplomacy to be able to declare war on other countires. Everything else is a waste of time for no or bad results.
Captain_Orso wrote:In the first war between France and Austria you can either wait for the Pressburg Peace option to become available or decide on a 'normal' Peace Treaty created through the Diplomacy Page.
You do not have to wait to see what conditions Vienna offers you. You can also go into the Diplomacy page -> select Austria on the right side -> select Treaties to Offer -> Peace Treaty - and then put a treaty together the way you would like it to be. If I understand correctly, the more War Score you leave unused, the greater the chance of your opponent faction accepting your peace offering.
Montbrun wrote:We need a listing of ALL EVENTS, especially the Peace Treaties, with triggers and requirements, and the outcomes of the Events. Right now, we have no idea whether to "accept" peace through Diplomacy, or wait for an event. We also have no idea whether we're missing out on other Events, because we haven't met a specific requirement, or, at worst, an Event that didn't fire.
BruceASinger@gmail.com wrote:Why, they just give your conquered/annexed territory back to your enemy. Just say no to Peace Offers and scripted peace events.
BruceASinger@gmail.com wrote:Thanks for the info.
I did that. Austria was offering 9 territories on the eastern border of Bavaria 6 of which did not actually touch Bavaira. I believe they designed it on purpose so you would not accept a surrender and the territory would be avaialbe for the Pressburg Treaty script. That's fine and all but why would I want to give my annexed territory back to Austria. Just say no to Peace Offers and Peacy Treaties.
Captain_Orso wrote:You're not going to believe this, but I tend to agree with Bruce here ...... really ...
..., no really
.
Why, you might ask--after having recovered from the shock--? Because the game should give the player the same incentives as his real-world counterparts. Then the player can choose his strategy on a realistic basis, and not to exploit a shortcoming of the game.
Captain_Orso wrote:Please, please, please stop waiting for the other faction to service you. If you want some specific regions, pick them out in Diplomacy -> Select from available Treaties -> Offer Peace...
If the region isn't offered, check why, and work toward fulfilling the requirements.
Captain_Orso wrote:???
Stop using the term conquered.
veji1 wrote:If you want to play a total war type of game, yes do that, ignore the diplomacty and events and just conquer and trash, the game allows you to have fun this way. But for many of us we want to play a historical wargame where we feel we can sense a similar atmosphere to that of real history, which does not mean repeating it necessarily.
I agree with Montbrun though to some extent : either there are no scripted peaces and it's just using the engine, or if there are scripted peaces their possibilities should be announced to the player beforehand "You are now at war with austria, if you do this or that you should get the possibility of this peace" for example.
sorta wrote:I take full responsibility for using the word conqueror and also upsetting my German friend by repeating it. However conquest of minor countries has a long and noble usage in strategic wargames from the paper counter ones to the new fangled pc types e.g. Empire in Arms circa 1980s had it and so does the PC version so does many other venerable games which are the ancestors of WON. Basically big power wins war against minor county and conquers it. The real problem is that the current programing for say ottomans conquering Tunisia result in permanent war. Why would ottomans give up all the cities (all 3?) for nothing. In EIA (and War and Peace) you were forced to make peace but you did gain some regions.
I assume the playtesters played the ottomans and expanded into north Africa - how did they do it? Or did they just decide that as it didn't happen it shouldn't? Are the Ottomans just a punching bag?
Also who can explain 'adjacency' for annexation?
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