Skibear wrote:Gibraltar held out under siege from France and Spain for 3 years 7 months without falling in the 1780s. It should be virtually impossible to assault, and given that its not actually a walled city as per the model but essentially an unbreachable (at least in the sense of wall breaches making the structure lose its defense benefit in the game) natural feature. Frontal assault should be incredibly costly/suicidal due to restricted frontage making it a 1 to 1 odds. As mentioned above the only real hope should be starving the garrison out if the British player loses control of the sea.
These contemporary pictures well illustrate the scale of the problem for the attacker armed with a musket approaching over open ground against a massive rock. Not to be underestimated. It didn't not fall because enemies hadn't tried hard enough in the past...:
https://en.wikipedia.org/wiki/Great_Siege_of_Gibraltar#/media/File:Sortie_of_the_Garrison_of_Gibraltar.jpg
PhilThib wrote:Suggestions are interesting but not possible, siege rolls are NOT related with the garrison type or location specifics like terrain (although it should, this is not in the engine. check manual page 114-115). So the only factors we can have to boost defense are defensive artillery and leadership.
In addition, may be some regular scripted event automatically repairing breaches could be added to, although it may not be fully optimal.
Will think about it
monniker wrote:It seems we must disagree! I'm unconvinced that because it wasn't taken before it couldn't be taken then with more resources directed at its destruction. But I am not a soldier or an engineer.
Nonetheless, whoever is right or not, it would be interesting to hear the developers' opinions on this. I'm curious as to whether or not they want Gibraltar to be conquerable or not, and what sort of effort they think it will take.
I'll provide my experience taking Gibraltar. I took it from England in 1805 with over 40k men in divisions under the best available Spanish generals (so Jose de Palafox and Ballesteros) and a bunch of guns. I suspect most players would think my 13k casualties were insufficient against a force of 7k (who before surrendering took about 4k casualties).
PhilThib wrote:I was meaning that a beiseged leader with those abilities would help defense
Skibear wrote:The failed assault in 1782 involved 65,000 French and Spanish, 86 cannon/mortars on land + 138 cannon on floating batteries, versus 7,500 defenders. At its height several weeks of intense bombardment (after already 3 years of siege) resulted in ignominious defeat for the attackers. View the pictures and maps and you will get a clue as to why. The approaches along the narrow flat strip of land (now the airport) are overlooked by a massive rock, towering high and making movement impossible with no cover from view or fire even with sapping. Should you find suicidal troops able/willing to cross that ground the choke point to the west of the rock is a deathtrap covered by fire from two sides with obstacles and water features. This could not be sapped like a city wall might traditionally be done. The only danger points in the siege were from starvation when supplies didnt get through for a period of several months, typically 6+ months with a convoy the defenders were suffering but still in decent shape. The rock of gibraltar should not be an easy win.
Skibear wrote:The failed assault in 1782 involved 65,000 French and Spanish, 86 cannon/mortars on land + 138 cannon on floating batteries, versus 7,500 defenders. At its height several weeks of intense bombardment (after already 3 years of siege) resulted in ignominious defeat for the attackers. View the pictures and maps and you will get a clue as to why. The approaches along the narrow flat strip of land (now the airport) are overlooked by a massive rock, towering high and making movement impossible with no cover from view or fire even with sapping. Should you find suicidal troops able/willing to cross that ground the choke point to the west of the rock is a deathtrap covered by fire from two sides with obstacles and water features. This could not be sapped like a city wall might traditionally be done. The only danger points in the siege were from starvation when supplies didnt get through for a period of several months, typically 6+ months with a convoy the defenders were suffering but still in decent shape. The rock of gibraltar should not be an easy win.
Captain_Orso wrote:I imagine it would be possible to create a modifier specifically for Gibraltar so that frontage is so small that no assault could ever succeed.
Supplies is another issue altogether. Blockading Gibraltar should not be that difficult, which means no naval supply will reach it. Just park enough ships in front of Gibraltar and it's blockaded.
But the RN would only have to send a fleet into the coastal region--not even fight a battle, which might not be possible, but just as long as their fleet ends the turn in the bay--during the next turn's execution a pile of supplies will flood into Gibraltar, because of the way naval supply works.
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