Franz Ferdinand wrote:Yep, you would only control the UK. Still, you can also just switch to Austria and Russia, and give orders, if that is what you agree upon with your PBEM player.
I guess the pitfall to that is that once a player gets control of a nation, they also control its diplomacy and can ensure it never leaves the alliance.
I don't want to be a wet blanket on a truly impressive effort by AGEOD. But it sounds like 2-player PBEM (France and Britain) is basically the French player beating up on the AI while the British player watches, interspersed with possible head to head action between humans only if someone decides to have a replay of the Peninsular War, launch an amphibious raid, or there is an end-game Waterloo.
Post-launch, it would be great if AGEOD developed a two-player PBEM version of the campaign which would eliminate much of the diplomatic game in exchange for formation of the various coalitions being heavily scripted (but with some decision trees for players to steer things at the macro level) with the bonus of players fully controlling all the members of their alliance when a war breaks out. Neutral areas would be blacked out, unless scripted events allowed passage, and their forces would not be deployed unless they are at war or were part of an expedition (as determined by scripted events).
Admittedly, this would detract from a lot of the Europa Universalis IV aspects this title seems to have. But it would follow in the path of an old time board game like War and Peace (Avalon Hill) where the humans, not AI, ran all the action.