Historically, close combat was very rare, so that wouldn't really be realistic.
1_ include it in the prebattle plans and then roll to see if guard engages after 2nd round. As you'd know on the morning of the battle if this is going to be "THE" battle or just a skirmish.
Also a multiplier in the unit's natural boost to morale given to the other units in the stack.
And a morale check for all enemy units engaged in that round of combat when the guard is engaged.
2_ The moral check could also happen if a corps containing guard units appears on the battlefield during the battle, as historical memoirs mention troops noticing the "bonnets à poil" on te horizon and breaking.
Pocus wrote:Very sound remarks, and that's the kind of constructive criticism that is really appreciated. Clear, detailed yet to the point, thanks. If you are still around when beta opens, please pay us a visit!
This new Napoleon game now has battle plans. Perhaps massive cavalry charge can be a special tactic...
Committing the guard should NEVER be a battle plan made before a battle start, at least for the French Guard. I believe, at least if we are talking of the Imperial Guard (infantry), there are no examples of battles in which there was a plan to commit the guard before the battle started. The Imperial infantry guard was a tactical (and moral reserve), used only either as a last resort or for the "coup-de-grace".
So, either it's an automatic "decision" or you subdivide battles in sub phases, increasing probably for no gameplay gain the complexity of the "tactical" aspect of the battles...
Not exactly so, evidently, for the arty and horse sections of the Guard.
Pocus wrote:We prefer not to interrupt the turns flow though... Although the idea has merits.
Jim Pfleck wrote:I like the outline of what James Burns suggests but I think it might go a little too far.
Nappy wrote:Has this been implemented? I've yet to be able to use this tactic, which is bothersome since I have invested heavily in the creation of "guard" units.
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