Durk wrote:Is that really true that most people only play versus AI? If this is true it would surprise me. I understand if players mostly enjoy playing solo. I do find this 'fact,' kind of sad, if true, in that I have met many close friends via pbem. I have met none in play against AI. I am pretty sure even the most professional AI will never match a friend who desires to get you back for the last game.
My way of saying AI is not my top priority, but player engagement
Redhand wrote:Just wondering, will this include scenarios from the French Revolutionary Wars as well? I thought that was a major shortcoming of the original, but the diplomacy and political interfaces it sounds like are being included would make that time period a really fun one to try.
helm123 wrote:I myself rely on the AI to be able to even play. Real life commitments make it to where I'd never be able to play a game that relied on human players only. I'd guess most players would eventually just stop playing against me when it took days to get that turn sent back to them.
andatiep wrote: If we could have the option that French revolutionary governement don't lead to a military dictatorship (without Napoleon around) but keep on the 1792-1799 war goals to free Europe from the kings instead of replacing them with French puppets, this would lead to many more interesting 'what if' (no Spanish war, serfs in Russian would be helpfull to invade Tzar's areas, etc).
Pocus wrote:I honestly think that CW2 is better than AACW as it has the same historical base with revised engine and events. Plus Ageod needs customers, as all companies.
Pocus wrote:I honestly think that CW2 is better than AACW as it has the same historical base with revised engine and events. Plus Ageod needs customers, as all companies.
Ebbingford wrote:Please use the battle report screens from the earlier AGE engine games, IE AJE.
You get a lot more information in a battle report from AJE than you do from one in CW2 or TEAW. Playing these last two I miss the detail that you used to get. Especially missed are all the icons showing the retreat details..
Pocus wrote:This can't be, we have switched to the new interface screens. What are the retreat details you are missing exactly?
Pocus wrote:That's much too early! Map is not fully finished by the artist.
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