veji1 wrote:Captain_Orso wrote:Lending naval stacks does not currently work.
Lending land stacks does.
Britain, and France I believe, cannot offer an Expeditionary Force directly; they must wait to be asked for an EF. Other player controlled factions may directly offer an EF.
To request an EF (F-1 is the requesting faction, F-2 is the lending faction)
- F-1 sends the Request EF Treaty to F-2. This also works with allied minor factions.
- If the F-2 is player controlled, the F-2 player will be notified that F-1 has requested an EF. To Lend/Lease an EF F-2 must do 2 things on the turn F-2 has receive the treaty request, otherwise the request will expire
- F-2 Selects 1 or more stacks and gives each of them the Lease EF SO (Special Orders)
- F-2 Answer positively to the Treaty
- The next turn, the stack(s) F-2 selected will have their flags changed to F-1's flag, and F-1 will have control over these stack(s) as if they were his own.
Once F-1 has lent a stack(s) to F-2, he cannot lend further stacks until the first treaty had ended or been broken.
Since lending naval stacks does not currently work, if Britain is going to lend an EF to another factions, if necessary, Britain should of course transport them on Britain's own naval transports to where they are needed, before lending them. In PBEM this should not be an issue if the players are coordinating with each other. If Britain's ally is AI-controlled, I don't know how this would work, as Britain cannot offer an EF itself.
In other words, it's very very complicated.
Do you think so? What would be a less
complicated way to do it?
veji1 wrote:Could there be a way to have a cheat code allowing a player to enforce the lend force thing, ie hack into the F2 country and make sure they do those 2 steps ?
I have horrendous memories of seeing the troops of my new duchy of warsaw just standing there doing nothing but pumping all the supply while my troops died... ahh good memories...
So some extent, you can, but in all cases it would be
very complicated.
The first issue you must confront, is that any time you issue orders for a faction, the AI believes you are taking over that faction, and quits issuing orders for it. There are two possibilities in this situation
You actually do take over the faction completely, for at least that turn. The next turn, if you issue no orders to the faction, when you start to execute the turn, the engine will tell you that the faction has no orders, and asks if you want the AI to take over issuing orders for that faction.
Or, you can have the AI calculate the orders for all non-player-controlled factions, but not actually execute the turn. To do this, before starting the game, you need to create the file '..\Wars of Napoleon\NGC\Settings\AIOrdersOnly.opt', with contents:
// AI Gen Order without Turn Exec.
aiFlushOnCalc = 1
Actually, the parameter can be optionally inserted into General.opt instead, but I find using it's own file better. Updates can't overwrite or change it. The name can also be something else, as long as it is unique and ends with .opt .
If 'aiFluchOnCalc' is set to '1', when the turn is executed, the AI will calculate orders for all factions without orders and then return to the main menu; if set to '0', turn execution runs normally.
Once the AI has generated orders, you can load the faction in question, observe those orders, modify them, and save them normally. This will allow the player to modify only those aspects of the AI issued orders he wished to influence.
IIRC once all factions have orders, turn execution runs normally, even if 'aiFlushOnCalc' is set to '1'.
What I'm not sure if you can do, as I haven't trued it myself, is influence a minor factions in lending troops. If the AI actually does select the positive answer to the treaty request, which from my understanding, if it is allied with your faction, it probably will, you should probably be able to go through the faction's stacks and find the stacks with the Lease Force SO, and change these settings on any and all stacks.
I don't think the Diplomacy menue <F6> will work properly for minor factions, as I believe the scenario must be loaded for that factions for the Strategic Atlas pages to work properly, and I know of no way to load a minor faction from the Load menu, and even if there were a trick to do that, the setting and graphic files, etc. would still be missing.
The only way I know of to access the AI orders of a minor faction, is to first load a major faction, then open the console and issue 'changefaction xxx' where 'xxx' is the faction tag of the faction in question; eg BAV for Bavaria, or SAX for Saxony.
The Stack Panel should work normally for all factions AFAIK, as it has no faction-related settings. So selecting and rearranging stacks, including giving and/or removing SO's should be no issue.
Those are the possibilities of which I know.