steelwarrior77 wrote:The submarine trick did not work with me - USA was still angered for sinking merchants in my games - maybe that is a bug - so better check it each turn...
Did you ever print money and if yes how often?
FlumenSV wrote:Like the submarine trick, will use it myself. What is your goal with Romania, what is her status now?
ajarnlance wrote:Yes, unfortunately I can confirm that the 'not using submarines in the shipping box' tactic DOES NOT work. I was advised on a forum thread that not using subs would not anger the USA. Instead, this last turn, I not only anger the USA but I got the "Lusitania Event" which has shifted the US about 15% towards the Entente. This is another of those frustrating moments where my carefully laid plans have unravelled due to a bug in the game. How can I torpedo the Lusitania when my subs have been sitting in Wilhelmshaven harbor and have never been anywhere near the shipping box?? Now I calculate the US will enter the war about a year earlier than I had planned...
Yes, I am printing money pretty much at every opportunity. Inflation is running about 13% last time I checked.
Nikephorus16 wrote:Great AAR! Love your style. Things look kind of precarious now that Mulhouse has been breached. That lengthens your lines quite a bit, no?
steelwarrior77 wrote:True - hope you guys still continue - very enjoyable AAR ;-)
steelwarrior77 wrote:Very exciting ;-) I hope Russia will leave the war soon enough or you will be overrun in the West - especially with the US joining too...
steelwarrior77 wrote:Yeah frustraing huh - you get 3% alignement for the Entente every turn you have a fleet in the shipping box - that should be fixed soon - kind of a dealbreaker as the CP....I seem even to get these hist with having a trade fleet only in that shipping box....;-(
Is it worth it long time to have that a high inflation - only if you can conquer additional cities due to the extra units worth 100-200 money each turn, right?
steelwarrior77 wrote:Wow - the game really creates exciting situations - looking forward for the next update ;-)
steelwarrior77 wrote:Yep MTSG should only come from a tile behind the lines and heavy artillery onwards should be able to bombard adajacent units - removing one entrenchment level each turn, removing some cohesion and killing a few soldiers...with better tech level artillery or super heavy maybe 2 entrenchment level and more losses on cohesion and soldiers...other than that it should need 3-8 attacks to make an entrenched retreat (maybe highest entrenchement level 12 and only at level 4 they do retreat) - with heavy losses for the attacker....and high costs on ammunition - right now ammunition is always plentiful - but like this it could really get important...
To counterbalance the highest entrenchment level can be only in the first in the front tile - next tile behind only half the entrenchement level...third tile no entrechment...
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