agv wrote:I think the ammo for MA and HA should be automatized somehow. Taking depleted ammo units back to a town or depot to refill is unnecessary. MA and HA could use the ammo the same way infantry and the other units do. To compensate for this easier management the artillery units could be more expensive to buy in terms of money, supplies etc...
Or at least, the player should have the option of activating or deactivating the option in the start menu of the game. Something like "Artillery ammo": ammo units vs. automatized (like the element replacement pool, which you can leave to the AI if you want to).
Merlin wrote:Build more munitions plants. The reason you don't have much ammo in any single place (and why MUN don't draw much outside depots) is because there isn't much in the system to begin with. If you have 10 MUN, 20 depots, and 50 towns or cities, it gets diluted pretty quickly when you have 500 ammo. You want ammo in the multiple thousands, because when it drops somewhere the push/pull of the supply mechanics start to stockpile it closer to the front and MUN units refill much more quickly. High ammo production = front line supply.
agv wrote:I´m in late january 1915. I bought 5 munition plants during 1914 and I have ammo in thousands. All units with full ammo so far!
Merlin wrote:All majors have ammo factories already on map. The boost to production just helps speed things along and only really becomes necessary around 1916 when there are tons of guns in action.
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