Wed Nov 12, 2014 10:01 pm
Well, we're not dealing with stone age tribes here. Coordination was within the capabilities of the military leadership at the time. Now, that some in-game routines checking for SNAFU's may disrupt plans, that's another thing ( based on leader levels and characteristics as bonuses or penalties). but the idea that I cannot even ask (!) troops to delay movement is upsetting. Coordination of axes of progression might not be automically successful, but you should at least be allowed to attempt it, and occasionally succeed! This could also be important if you want to make a cautious advance and maximize control over the regions you move through ( the cautious counterpart to a forced march order).
Also, you should be allowed to change posture during the course of your movement . Imagine I have a weak force right ahead of me, but beyond I expect to meet with massive opposition. I want to brush resistance aside, move ahead and prepare to meet defensively the enemy force, which I believe outnumbers me. How do I do it? If I want to attack the weak enemy ahead, I'll have to be in offensive posture, so when I'll meet the big enemy force beyond, I'll have to attack them too? And if I don't want to commit that sort of suicide, then I cannot attack the weak force right ahead?
14-day turns are very long periods of time! It is essential to allow for some flexibility! orders and counter-orders could and were often received on a daily basis...