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James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Losing army command ability

Mon Oct 20, 2014 1:49 pm

Ok I must be missing something, haven’t played in a while and just tried my hand at the most recent beta build (1.01 RC8). I could swear you were allowed to load armies onto transports and the command would still exist when you moved to a new port when I last played the game. All my armies are reverting to leader only command abilities after I move them via sea movement. Am I missing/forgetting something basic here or has the beta changed things?

I can move the GHQ around via sea movement and it retains GHQ abilities when unloaded, but what a pain it is to do the world wide tour with the GHQ visiting all of the ports with 3 star generals.

Jim

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Ace
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Location: Croatia

Mon Oct 20, 2014 1:55 pm

It seems to me Community is asking for HQ forming range requirement to be lifted. With out of range penalties now in place I wonder if it is easily doable.

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James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Mon Oct 20, 2014 2:02 pm

I’m not opposed to allowing armies to be formed at great ranges from the GHQ, just impose a fixed status on the army for x number of turns (say 2-4 turns) based on the range from the GHQ.

The problem I have with losing army abilities when you load onto a ship is it means any naval action will require the presence of the GHQ to regain army command ability, this is a real pain. Britain will be required to keep its GHQ in France for example as the troops flood in, as the short hop across the channel currently screws up the commands.

Once formed an army should persist if loaded on transports, I see no historical reason for the army command staff and other required command assets to stay behind if it gets loaded onto a ship.

Jim

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Ace
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Location: Croatia

Mon Oct 20, 2014 2:09 pm

Of course there is no historical reason. It's pure interface issue

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James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Mon Oct 20, 2014 2:40 pm

This confuses me. If the GHQ can retain its command abilities aboard ship, why not an army? I assumed it was intentional, but if there are interface problems, then I would strongly advocate for a no range limit to creating armies as mentioned above. Otherwise the GHQ will become the main amphibious command as its the only one players can use and keep command abilities intact. Players will still lose an armies command abilities when landing/invading but they'll be able to immediately reform the army once ashore.

Jim

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