CSA_Corley
Private
Posts: 20
Joined: Thu Dec 03, 2009 6:41 am

[FIXED]Critical Error When Resolving Turn

Fri Nov 18, 2016 5:09 pm

Howdy,
I am getting a critical error when resolving the turn in my PBEM game. I have attached the log. Any idea how to fix this?

I believe the specific error is this: " 2:59:56 PM [Critical ] TGroup.Update 1005130 Meux, H.'s Fleet Exception caught: Violation d'accès à l'adresse 0077BEB4 dans le module 'EAW.exe'. Lecture de l'adresse 00000020 DebugStep: 260 "

EDIT: The fix was to have everyone verify their steam cache...one of our players had a file missing.

2:58:24 PM (Reporting) User: Luke Computer: RAGNAROK
2:58:24 PM (Reporting) Loading general settings
2:58:24 PM (Reporting) USettings.LoadSettings 914 settings loaded, out of 7 settings files.
2:58:24 PM (Reporting) Loading Localized Strings
2:58:29 PM (Reporting) System local strings loaded from E:\Steam\steamapps\common\To End All Wars\EAW\Settings\LocalStrings__AGE.csv
2:58:29 PM (Reporting) Loading Display Options
2:58:29 PM (Reporting) Entering DirectX Initializations
2:58:29 PM (Reporting) LocalStrings & Settings 5415 ms
2:58:29 PM (Reporting) Cursors 4 ms
2:59:56 PM (Reporting) DirectX Initializations 613 ms
2:59:56 PM (Reporting) Fonts 1 ms
2:59:56 PM (Reporting) TTerrainDefs.Create 114 Terrains definitions loaded, out of 57 terrains files.
2:59:56 PM (Reporting) Terrains Definitions 424 ms
2:59:56 PM (Reporting) Areas Loading 407 ms
2:59:56 PM (Reporting) Areas 408 ms
2:59:56 PM (Reporting) Theaters 0 ms
2:59:56 PM (Reporting) Particles I 0 ms
2:59:56 PM (Reporting) TAbiDefs.Create 294 Abilities loaded, out of 294 abilities files.
2:59:56 PM (Reporting) Units Abilities 70 ms
2:59:56 PM (Reporting) TStrucDefs.LoadFromFile 30 StrucDef loaded, out of 30 StrucDef files.
2:59:56 PM (Reporting) Structures 28 ms
2:59:56 PM (Reporting) TFactionDefs.LoadFromFile 66 FactionDef loaded, out of 66 FactionDef files.
2:59:56 PM (Reporting) Factions 48 ms
2:59:56 PM (Reporting) Application.Initialize OK
2:59:56 PM (Reporting) TSplash.Create OK
2:59:56 PM (Reporting) TSplash.Show OK
2:59:56 PM (Reporting) TSplash.Repaint OK
2:59:56 PM (Reporting) Starting Media Librarian
2:59:56 PM (Reporting) Game Engine version: EAW 1.03.1 (August 31, 2016)
2:59:56 PM (Reporting) Max Texture size: 16384 x 16384
2:59:56 PM (Reporting) TAgeAudio Initializing Audio Engine
2:59:56 PM (Reporting) TMediaLibrarian.InitializeSounds 237 sounds loaded.
2:59:56 PM (Reporting) TMediaLibrarian.InitializeMusics 86 Musics loaded.
2:59:56 PM (Reporting) TMediaLibrarian.InitializeVoices 5 Voice Languages loaded.
2:59:56 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: abi_canadian , ExImage ignored
2:59:56 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: abi_multinational , ExImage ignored
2:59:56 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: abi_twoflag2 , ExImage ignored
2:59:56 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: flag_cen_alt , ExImage ignored
2:59:56 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: flag_en1_alt , ExImage ignored
2:59:56 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: flag_ent_alt , ExImage ignored
2:59:56 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: roundel_gpo , ExImage ignored
2:59:56 PM (Reporting) TMediaLibrarian.Create Finished loading images in 0.671 seconds Memory usage: 97804 kb
2:59:56 PM (Reporting) Media Librarian 1786 ms
2:59:56 PM (Reporting) TParticlesDef.Create 2 particles definitions loaded, out of 2 particles files.
2:59:56 PM (Reporting) Particles II 0 ms
2:59:56 PM (Reporting) TDoodadDefs.Create 0 doodads definitions loaded, out of 0 files.
2:59:56 PM (Reporting) Doodads 0 ms
2:59:56 PM (Reporting) TListRegionDefs.Create 3317 Regions definitions loaded. PolyCount: 84392 TriangleCount: 77749 AdjacencyCount: 79420 JumpLinkCount: 6703
2:59:56 PM (Reporting) Regions Loading 5001 ms
2:59:56 PM (Reporting) Regions(Area) Loading 4 ms
2:59:56 PM (Reporting) TListButtons.Create 2 buttons definitions loaded, from 4 frontend files.
2:59:56 PM (Reporting) Buttons 19 ms
2:59:56 PM (Reporting) TAgeDxComponentList.Create 51 frontend definitions loaded, from 51 frontend files.
2:59:56 PM (Reporting) TFrontEnd.Create 4 frontend definitions loaded, from 4 frontend files.
2:59:56 PM (Reporting) Frontends Initializations 1267 ms
2:59:56 PM (Reporting) Starting Game World
2:59:56 PM (Reporting) TMerchandises.LoadFromFile 22 Merchandises loaded, from 22 Merchandises files.
2:59:56 PM (Reporting) TModels.Create 3101 (Cached) Models loaded in 3985 ms
2:59:56 PM (Reporting) TListUnitDefs.Create 2911 (Cached) Units loaded in 443 ms
2:59:56 PM (Reporting) TWeather.Create 20 Weathers patterns loaded, from 20 files.
2:59:56 PM (Reporting) TEthnics.LoadFromFile 0 Ethnics loaded, from 0 Ethnics files.
2:59:56 PM (Reporting) TReligions.LoadFromFile 0 Religions loaded, from 0 Religions files.
2:59:56 PM (Reporting) TAgendaDefs.LoadFromFile 37 AI Agendas loaded from 37 AI Agendas files.
2:59:56 PM (Reporting) TMapAleaDefs.LoadFromFile 15 TMapAleaDef loaded, from 15 files.
2:59:56 PM (Reporting) TAIAgentDefs.LoadFromFile 4 AIAgentDefs loaded, from 4 aia files.
2:59:56 PM (Reporting) TFactionMods.LoadFromFile 4 Faction Modifiers loaded, from 4 files, in 0 ms
2:59:56 PM (Reporting) TFacAttribDefs.LoadFromFile 0 Faction Atttributes loaded from 0 Attributes Definition files.
2:59:56 PM (Reporting) TFacAttribsOverride.LoadFromFile 0 F.A. Overrides loaded from 0 Attributes Definition files.
2:59:56 PM (Reporting) TRgnDecisionDefs.LoadFromFile 70 Region Decisions loaded, from 70 Decisions files.
2:59:56 PM (Reporting) TBattlePlanDefs.LoadFromFile 98 Battle plans loaded, from 98 files.
2:59:56 PM (Reporting) Game World & attached DBs 1342 ms
2:59:56 PM (Reporting) Starting Data Parser
2:59:56 PM (Reporting) Data Parser 1 ms
2:59:56 PM (Reporting) Starting Renderer
2:59:56 PM (Reporting) Rendering Engine 64 ms
2:59:56 PM (Reporting) Starting Game ...
2:59:56 PM (Reporting) Global Load Time: 21082 ms
2:59:56 PM (Reporting) TMain, CreateForm OK
2:59:56 PM (Reporting) Application.Run Starting app... 185712 kb
2:59:56 PM (Reporting) Game Engine version: EAW 1.03.1 (August 31, 2016)
2:59:56 PM (Reporting) TGUILoadGame.OnValidateChoice C:\Users\Luke\Documents\My Games\To End All Wars\EAW\Saves\PBEM\PBEM.hst Saved Game file loaded, # of entries: 589314
2:59:56 PM (Reporting) Gamesim data (excluding DBs) loaded in: 5422 ms
2:59:56 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: foreground_3 - the great war
2:59:56 PM (Reporting) TThing.SetBitmap: Unable to find MediaInfo for image: Foreground_3 - The Great War
2:59:56 PM (Reporting) Starting Hosting Phase Turn 9 320276 kb
2:59:56 PM (Reporting) Gamesim data (excluding DBs) loaded in: 5361 ms
2:59:56 PM (Reporting) Host: Starting AIs.
2:59:56 PM (Reporting) Host: AI files done. 700 ms
2:59:56 PM [Critical ] TGroup.Update 1005130 Meux, H.'s Fleet Exception caught: Violation d'accès à l'adresse 0077BEB4 dans le module 'EAW.exe'. Lecture de l'adresse 00000020 DebugStep: 260
2:59:56 PM MakeSupplyDistribution 6560021.7 µs
2:59:56 PM --- End of Log ---
Last edited by CSA_Corley on Tue Nov 29, 2016 5:41 am, edited 1 time in total.

User avatar
Durk
Posts: 2245
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Critical Error When Resolving Turn

Mon Nov 21, 2016 5:53 am

So, without knowing too much, are you two in the same patch, and if so, are you running as an administrator?

CSA_Corley
Private
Posts: 20
Joined: Thu Dec 03, 2009 6:41 am

Re: Critical Error When Resolving Turn

Tue Nov 22, 2016 8:28 pm

We are using the same patch. I haven't been running as administrator, is that really a problem sometimes?

I also tried reverting to the previous turn and changing orders for the fleet that is causing the error, but I keep getting the critical error when I click resolve turn.

Altaris
Posts: 1483
Joined: Wed Dec 07, 2011 8:20 pm

Re: Critical Error When Resolving Turn

Wed Nov 23, 2016 12:15 am

Did you switch hosts at some point?

This definitely looks like a problem with two versions of the game. The error is being thrown when the host engine isn't able to determine one of the group variables in the save file.

imperium3
Conscript
Posts: 16
Joined: Thu Jan 14, 2016 11:43 am

Re: Critical Error When Resolving Turn

Sat Nov 26, 2016 12:48 am

Based on the similar issue I had, I would suggest investigating the Western Entente's order file. Ours got corrupted somehow, which became obvious as the WE player found when he tried to reload that order file and it crashed straight away.

So as a first resort, ask your WE player to redo their orders.

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