Nostra
Corporal
Posts: 46
Joined: Sun Nov 09, 2014 12:43 pm

Modding MTSG and Railroad movement.

Mon Apr 27, 2015 8:40 pm

Hey,

I am curious if the MTSG delay can be modded. I would like to increase the time troops and leaders take to enter a battle aswell as have railroad movement be affected by Railroad movement.
Is that even possible? If so where would the necessary files be located?

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Apr 28, 2015 9:12 am

Yes, check these values in gamelogic.opt

// ********************************************************
// ***** RESERVE *****
// ********************************************************

resBaseChanceDef = 90 // Base chance if in Defensive posture
resCostPerDay = 10 // -10% for each day of marching
resCohCostPerDay = -1 // -1 cohesion for each day of marching
resModAdjGHQ = 10 // +10% if adjacent to army HQ
resModIsGHQ = 25 // +25% if the army HQ itself
resModLeaderStrat = 5 // +5% for each pt of strat factor of the leader
resControlChunkMod = 5 // Every 5% of MC lacking gives -1% chance (both for start and end region)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Nostra
Corporal
Posts: 46
Joined: Sun Nov 09, 2014 12:43 pm

Tue Apr 28, 2015 10:36 pm

Thanks Pocus,

I actually figured out how to disable it completly on my own which wasnt so hard.
It seems railroad traffic is something that only you guys could really change but MTSG chance is a good start.
Thanks!

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