Searry
Colonel
Posts: 310
Joined: Fri Dec 30, 2011 7:19 pm

Movement bug visualisation

Wed Oct 10, 2018 12:30 pm

I made this thing quickly to show how to avoid the movement bug.
Image
Last edited by Searry on Fri Oct 12, 2018 7:58 pm, edited 1 time in total.

epaminondas
Colonel
Posts: 362
Joined: Thu Feb 08, 2007 9:35 pm

Re: Movement bug visualisation

Fri Oct 12, 2018 11:40 am

Thanks for your work, Searry, but I'm afraid I can't access the "Image" you've included.

Searry
Colonel
Posts: 310
Joined: Fri Dec 30, 2011 7:19 pm

Re: Movement bug visualisation

Fri Oct 12, 2018 5:55 pm

epaminondas wrote:Thanks for your work, Searry, but I'm afraid I can't access the "Image" you've included.

Really? It shows up perfectly fine for me.

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Nikel
Posts: 2879
Joined: Sun Apr 20, 2008 8:38 pm

Re: Movement bug visualisation

Fri Oct 12, 2018 6:34 pm

Cannot see it either.

Searry
Colonel
Posts: 310
Joined: Fri Dec 30, 2011 7:19 pm

Re: Movement bug visualisation

Fri Oct 12, 2018 7:59 pm

Nikel wrote:Cannot see it either.

How about now?

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Nikel
Posts: 2879
Joined: Sun Apr 20, 2008 8:38 pm

Re: Movement bug visualisation

Fri Oct 12, 2018 8:54 pm

I can now :hat:

epaminondas
Colonel
Posts: 362
Joined: Thu Feb 08, 2007 9:35 pm

Re: Movement bug visualisation

Sat Oct 13, 2018 3:01 am

Yep, me too. Thanks again - sums things up nicely. Trouble is you don't know that it's going to happen until it's happened and you then have to wind back the turn, try to identify where the cross-over has occurred, then unpick the movements involved in the hope that they don't create new cross-overs elsewhere. That's atomically annoying.

No doubt there are real-life analogues to this kind of snafu, but in those cases you would at least have the satisfaction of shooting the staff officer responsible!

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