epaminondas
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Posts: 186
Joined: Thu Feb 08, 2007 9:35 pm

Testing for signs of life

Wed Nov 15, 2017 3:22 pm

Doing just that.

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Pocus
Posts: 24759
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Re: Testing for signs of life

Fri Nov 17, 2017 9:18 am

in EAW in particular or at Ageod?

We are still definitively alive, even if things are going slow in public, they are progressing well internally. WSS is due for Spring and we are really doing nice progress on our new game and engine (release in 2018!)

epaminondas
Captain
Posts: 186
Joined: Thu Feb 08, 2007 9:35 pm

Re: Testing for signs of life

Fri Nov 17, 2017 2:01 pm

Both, but if I had to pick one over the other I'd plug for AGEOD. I'm still wringing some enjoyment out of EAW but it's really hard going, and short of the kind of rebuild Altaris has described in his mod I figure the system has pretty much strangled the poor thing. AGEOD, on the other hand, continues to excite with it's innovative approach and it's willingness to embrace complexity as a virtue.

As I've noted elsewhere, this is the first AGEOD game that has truly disappointed me and I still prize it's Civil War progenitor as one of the best games I've ever layed mind on.

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Durk
Posts: 2246
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Testing for signs of life

Sat Nov 25, 2017 5:33 am

In my view, this is the most comprehensive and accurate game of the Great War. It is really complex and a challenge to play well.
I wonder what might be the cause of your disappointment. The political and command and control are so well done.

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