So, this evening I've completed a Major Victory in my historical 106 turn campaign as the Central Powers, by getting my NM to 152 (with WE on just 14 and EE on 62), during the turn for early September 1916.
I've been playing on Sergeant difficulty in most of my Ageod games, but very rarely get the full major victory result as I did here. Perhaps I'm finally getting the hang of things
I've gone with Easy Supply off, and played with the large penalty setting for movement and combat for non-activated forces. I also use the attrition for moving forces rule. On average it's taken me an hour and a half to play each turn, by hitting the R and T keys to cycle through my available forces.
Next time I play (I'll be playing as the Russians), I'd like to adjust things to get a more likely 4 year war duration (although I have no idea how that's going to work out for the EE - I look forward to finding out!).
I'm thinking of allowing non-activated forces to be possibly locked in place. I know how frustrating this can sometimes be, as I've used it when playing PoN, but it might help speed up my turn times. I'm also considering adding attrition for non-moving forces, which I assume will make things a lot more static along the front lines.
The other big change would be stepping up the difficulty setting one notch. Can anyone give me some idea as to how the game changes when the difficulty is raised (are battle results skewed against me more, is attrition heavier, is supply more demanding, etc?). Any feedback gratefully received.
And thanks Ageod for making such a great game - I've played 2 TEAW campaigns now, and have 240 hours logged on Steam - where does the time go??