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Husaria
Sergeant
Posts: 65
Joined: Sat Nov 05, 2016 7:11 pm
Location: Carpathia

Cavalry Units?

Wed Nov 30, 2016 10:02 pm

What is the value of cavalry units? Special attributes?

Do they move faster, provide some recon advantage?

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Durk
Posts: 2921
Joined: Thu Apr 28, 2011 4:36 am
Location: Wyoming

Re: Cavalry Units?

Thu Dec 01, 2016 4:16 am

This is a good question for the game manual. But early on, good for quick movement. If you create a breach, good for exploitation. On some fronts, Russia and Mid-East, good for raids.

imperium3
Conscript
Posts: 16
Joined: Thu Jan 14, 2016 11:43 am

Re: Cavalry Units?

Thu Dec 01, 2016 8:49 am

Cavalry are the only exploitation force of this era. They move fast on the campaign map, and make good scouts, raiders, or leaders of a breakthrough (don't give them supply units though, those will slow them down). They also have high assault values so larger armies containing cavalry will tend to inflict more damage when they win a battle and cause more pursuit hits.

On the flipside, cavalry doesn't improve as the game goes on while most other things do, and cavalry forces tend to be quite fragile so will take heavy damage if they lose a battle.

In terms of actual use, I think most army stacks should have one or two units of cavalry, especially those that are involved in offensives. Cavalry-only stacks are not that useful in the West after 1914 (not much room to manoeuvre, usually) but are very handy on the non-mountainous fronts if you treat them with care.

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