seathom
Colonel
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Military control & supply production

Mon Sep 07, 2015 1:37 am

Let's say Bielostock has supply production of 48 and a unit (PWR 570) inside the city, which it still maintains and the CP has a unit outside the city (PWR 420) and has 95% MC. Does the EE receive only 5% of that 48 supply and the WE 95% of it? The EE also would not be able to funnel supply into that besieged city because the supply filter shows it is green for the CP.

I don't think there is a supply train, but let's also assume that the EE unit has only 1 supply train and that unit consumes 16 supply points each turn. I am not sure how much supply is carried by a supply train, does anyone know? And how long would you assume that the unit can remain in supply under these circumstances. The force would only receive 2.4 (therefore 2?) units of supply each turn under these circumstances and would need to receive another 14 units elsewhere.

This is an edit, because I forgot the level 1 depot which supplies an additional 4 supply units.

If the supply train holds 40 units of supply, thus consuming 10 supply units each turn, the force in the city could hold out 4 turns without losing any major supply penalties if my assumptions are correct and the EE force would not be able to attack out of the city (sortie) without another force entering the city to attempt to lift the siege.

Any clarification would be greatly appreciated. These things take on more importance as the game progresses and it's my first game this far into the campaign. Thanks!

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Straight Arrow
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Location: Washington State

Fri Sep 11, 2015 12:30 am

seathom wrote:Let's say Bielostock has supply production of 48 and a unit (PWR 570) inside the city, which it still maintains and the CP has a unit outside the city (PWR 420) and has 95% MC. Does the EE receive only 5% of that 48 supply and the WE 95% of it? The EE also would not be able to funnel supply into that besieged city because the supply filter shows it is green for the CP.

I don't think there is a supply train, but let's also assume that the EE unit has only 1 supply train and that unit consumes 16 supply points each turn. I am not sure how much supply is carried by a supply train, does anyone know? And how long would you assume that the unit can remain in supply under these circumstances. The force would only receive 2.4 (therefore 2?) units of supply each turn under these circumstances and would need to receive another 14 units elsewhere.

This is an edit, because I forgot the level 1 depot which supplies an additional 4 supply units.

If the supply train holds 40 units of supply, thus consuming 10 supply units each turn, the force in the city could hold out 4 turns without losing any major supply penalties if my assumptions are correct and the EE force would not be able to attack out of the city (sortie) without another force entering the city to attempt to lift the siege.

Any clarification would be greatly appreciated. These things take on more importance as the game progresses and it's my first game this far into the campaign. Thanks!



I'm no expert, but here goes:

Supplies are produced and distributed on the 1st day of each game turn.

Basic region supply is modified by the MC % and the Loyalty % of the region.

NM also increases or decreases the amount of supplies produced by a supply source.

The development and transportation level also impact supply production.

Structures that are besieged by enemy forces do not produce supply points. But watch out, this is not always true. Some cities do have hard coded supply production.

A besieged force will rarely surrender, 5% I think, as long as a supply wagon with GS points remains inside the besieged city. Once the wagons is drained of GS, this no longer applies.

A player must have 25% MC for supply to transit a region.

Each supply wagon element usually has a capacity of 20 general supply and 20 ammunition. Thus a 4 element wagon, carries 80 of each and a 2 element wagon carries 40.

Each individual combat unit can also store enough supply for 2 turns and 2 battles.

Hope this helps.
Like arrows in the hand of a warrior are the children of one's youth.

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Straight Arrow
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Joined: Fri Nov 07, 2014 5:44 pm
Location: Washington State

Fri Sep 11, 2015 12:44 am

seathom wrote: if my assumptions are correct and the EE force would not be able to attack out of the city (sortie) without another force entering the city to attempt to lift the siege.

Any clarification would be greatly appreciated. These things take on more importance as the game progresses and it's my first game this far into the campaign. Thanks!


I think the sortie special order will only function when a relief force attacks the besiegers. To attack otherwise, just move the defenders out of the structure.
Like arrows in the hand of a warrior are the children of one's youth.

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Fri Sep 11, 2015 2:09 am

Straight Arrow wrote:I think the sortie special order will only function when a relief force attacks the besiegers. To attack otherwise, just move the defenders out of the structure.



Yes. "Sortie" is very useful if trying to coordinate the relief of a siege.

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