TheLoneGunman
Civilian
Posts: 4
Joined: Wed Nov 26, 2014 3:22 pm

The Strait of Gibraltar

Wed Nov 26, 2014 3:33 pm

Greetings folks.

I've been embroiled in a quite exciting mass-multiplayer PBEM game that is being reported upon both here in the EAW AAR Forum and in the Paradox Off-Topic Forum as Germany in the Central Powers.

In our last turn, I managed to run the entire German High Seas Fleet through the Strait of Gibraltar and into the Med Blockade Box, destroying every heavy ship that the French Navy had available.

Realistically, this should not happen or even be remotely possible.

To prevent this from happening, there should be some game mechanics included to make such a move more difficult to pull off.

One suggestion was to include mines in the Strait that belong to the British. That's an idea I happen to like, as it means that even if I had managed to sail the High Seas Fleet through the area, that the damage suffered may have prevented me from winning the battle against the French.

The only problem I see with this is that if Gibraltar somehow manages to be captured by the Central Powers, the CP will have no opportunity to effect the same conditions upon the Entente.

Another possibility would be to allow the artillery stationed at Gibraltar to fire upon enemy vessels that cross the region. The problem with this is that the way combat mechanics work, it would be hard to simulate the fact that most of the large capital ships would be forced to pass through the Strait in neat, easy-to-shoot lines. Perhaps some form of frontage mechanic could be utilized to make this more realistic, but I'm not sure.

One last possibility would involve modifying the map, making the Strait itself impassable except through Gibraltar itself so that you would need to control the region before being able to pass into the Med or out. This has the drawback that Submarines will be unable to sneak in or out (though from what I've read, the current was too strong for submerged subs to exit the Med).

What does the rest of the community think?

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ajarnlance
General of the Army
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Joined: Wed Sep 11, 2013 8:40 pm

Wed Nov 26, 2014 4:25 pm

I agree. This needs patching. Gibraltar is such a key strategic position because it controls access to the Med. I like the last solution you suggested ie modifying the map. I'm playing the CP in a PBEM currently and British subs just sailed through the Kiel Canal and into the Baltic... seems like that needs looking at as well.
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Merlin
General
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Joined: Sat May 17, 2008 2:41 pm
Location: St. Paul, MN

Fri Nov 28, 2014 5:16 am

Sailing through Kiel means you have to run two minefields to get to the Baltic, and again on the way back. I'd like it to work like the Skagerrak but with subs allowed through both, and all ships allowed if Gibraltar or Norway/Denmark are friendly.

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Jim-NC
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Location: Near Region 209, North Carolina

Fri Nov 28, 2014 9:47 pm

Welcome to the forums TheLoneGunman. :wavey:
Remember - The beatings will continue until morale improves.
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