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Munitions factory bug ?
Posted: Thu Oct 02, 2014 1:40 pm
by RGA
Western Front scenario. I wanted to see if the previous bug in building munitions factories has been fixed. Something has changed but is this WAD ? I can go on placing them after I have run out of war supply and engagement points. The engagement points even go negative. It happens in the campaign game as well, just advance past the first turn.
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Posted: Thu Oct 02, 2014 3:16 pm
by Highlandcharge
Have you tried advancing the turn RGA to see what happens, I think the game will only build the factories you can afford, also I am not sure but I think the game may borrow EP and WS from the next turn total...
Posted: Thu Oct 02, 2014 4:11 pm
by DrPostman
I know that's the case. I've accidentally not paid attention and built a lot of them
only to discover only a couple were built and not the rest due to a lack of funds
or WS.
Posted: Thu Oct 02, 2014 8:02 pm
by RGA
Thanks for the explanation. Maybe this is something that could be looked at a for a future patch.
Posted: Thu Oct 02, 2014 9:55 pm
by Merlin
I would actually prefer it worked this way. You can engage in limited deficit spending in CW2 if you're willing to endure the potential consequences.
Posted: Fri Oct 03, 2014 10:23 am
by Pocus
This was an interface glitch which will be fixed in the next public beta patch.
Posted: Fri Oct 03, 2014 1:20 pm
by Highlandcharge
Is it purely a cosmetic glitch?
Thanks
Pocus wrote:This was an interface glitch which will be fixed in the next public beta patch.
Posted: Tue Oct 07, 2014 2:10 pm
by Pocus
Yes, in the sense that even if you could request a factory during your turn, the hosting phase would bar you from doing that, as you don't have the resources in the end. The interface was not updating correctly during your turn, that's the why.