lycortas2 wrote:I may just mod all of the MED/HVY artillery to stock 6 points and play a couple years and see how that affects things.
Nico165 wrote:Some clarification would be interesting to fully undertsand the system.
Currently managing ammunition is no challenge at all as WE. Just build 5 ammos factories in 1914 and you wont even need thinking about it for the rest of the game. Does not seem very realist.
WW1G and Commander The Great War have some easy to understand systems of modeling ammo use which provide limitations to the use of artillery and force the player to make choices if he wants to improve the situation. Maybe some inspiration for EAW ?
RGA wrote:Great news Philippe
For myself I've just modded the ammo usage per firing from 2 to 1 for medium artillery and now get more firings from the medium artillery. I'll play around next with ammo stock pile.
Stelteck wrote:It is far more interesting for ressource management & gameplay to raise the ammo stock pile than to decrease the ammo usage in my opinion.
Searry wrote:Does anyone know how the game prioritizes where the ammo is shipped to? Sometimes my Navies lack ammo so they're docked up for months even after I've built munitions factories for example in Kiel.
And by the way, if the Naval bombers lack ammo, they take attrition damage it seems. So keep those seaplane tenders docked up.
Merlin wrote:I finally got a chance to run some tests on this. So far, MA and HA both seem to fire through range 5, and then quit no matter how much ammo you have on hand. Even nearly 3:1 MUN to artillery which, presuming the battery has 10 units of ammo to match the MUN units, gives almost 40 ammo per gun. That should keep them firing at reduced efficiency through range 3, but the guns go silent every time after 5.
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