Page 1 of 1
Paris Falls, Dec 1914 - but war continues
Posted: Sat Aug 30, 2014 10:40 pm
by Bismarck1940
[ATTACH]30242[/ATTACH]
Kluck and Bulow in Paris.
Some Corps trapped the BEF in Lille (encircled there).
French have sent 100,000 to each Antwerp and Mulhouse.
Playing AI on mid-level settings.
Posted: Sun Aug 31, 2014 12:45 am
by HerrDan
Bismarck1940 wrote:[ATTACH]30242[/ATTACH]
Kluck and Bulow in Paris.
Some Corps trapped the BEF in Lille (encircled there).
French have sent 100,000 to each Antwerp and Mulhouse.
Playing AI on mid-level settings.
They don't surrender right away after the fall of Paris, but it drops their NM a lot. You should just deal some more heavy blows on them and they are then finished. Nice work.

Posted: Sun Aug 31, 2014 2:01 am
by Bismarck1940
HerrDan wrote:They don't surrender right away after the fall of Paris, but it drops their NM a lot. You should just deal some more heavy blows on them and they are then finished. Nice work.
Correct. Took another turn (NM was 149 at the time).
The Allied AI isn't terrible, but not great either. The CP AI seems abysmal. I will start another thread on that.
Posted: Sun Aug 31, 2014 8:27 am
by Doctoxic
Well played sir

a few questions:-
1) any supply problems for either side? did you build any depots?
2) was it with "easy supply" on or off?
3) do you know if the ai behaviour change if easy supply is off?
thanks
Posted: Sun Aug 31, 2014 11:44 am
by Florent
Playing the russians, i hate you for having all those BIG GUNS to end the Sieges

that russia doesn't have. I think i will take CP after my russian campaign.
Posted: Sun Aug 31, 2014 12:41 pm
by Bismarck1940
1. No depots built; captured instead.
2. Easy supply was off. Hard settings generally.
3. Key was getting the siege guns finally to Paris and playing the pertinent regional decision.
Posted: Sun Aug 31, 2014 5:07 pm
by caranorn
Actually only the railroad guns seem to work for the fort reducing (rapid gain of breaches) RGD's. So Germany just has those two units seen in that screenshot. All the others just seem to factor into siege calculations and as added firepower...
Posted: Sun Aug 31, 2014 6:27 pm
by Bismarck1940
That's correct, caranorn. I had the other guns (only) a prior turn and the RDG wasn't effective.