Durk wrote:Your observations are correct and part of the game design. Factions like the Ottoman do not have as robust of a command structure as some of the other factions. This is intended to represent national differences in army modernization and training.
Almost all AGEOD game starts are historical and require the player some reorganization to achieve optimal game organization. CW2 is a prime example of this where initial deployments are textbooks of the Order of Battle.
There are some workarounds for promoting 3 stars to army command, for example, Russia sends the CinC to the Caucus area and British CinC going to Egypt.
However, there is a conceptual difference in what armies and corps mean in EAW. If you think of an army as a corps and a corps as a division in the other games, then it will be very similar. The CinC can have a wide command and control area of the subordinate armies.
Also, corps attach to any adjacent army. So if an army is on it left and another on its right, it will attach to each army in turn if both are engaged in battle.
This is a different game because armies are fronts and not discrete operational units, but very fun.
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