
I noticed this feature while watching Gilmer9999 Let's Play ROP (I hope everyone interested is watching it because it's been very entertaining and is starting to sizzle with Prussia surrounded by enemies). In that game, NM swings are much wilder than in TEAW and I can understand the rebalancing effort to ensure a premature quick ending doesn't occur from one big battle.
Does anyone know the parameters used in deciding these NM rebalances? Having 10 battles in one turn is not common in my games and the moral gains seemed justified.
On the plus side, after watching Gilmer's TEAW AAR and seeing a dearth of promotions available; I am happy to say that I have been getting consistent announcements for promotions. Maybe it's easier for the CP (which I'm playing) in the early game than it is for the ENT (which Gilmer was playing)?