
Though I knew about ageod's games for a while, I never really played them yet- just watched videos and read AARs.
Now, with TEAW it will all change :P
But!!!!!
...this game family REALLY needs some studying beforehand. pew! (It has a steep learning curve, I admit)
So, after starting the game 6 times now (always playing 1-4 turns to learn the basics) I have stumbled upon a few questions I could not find answered in a) the manual b) the forums c) the i-net in general or even d) the files in the TEAW folder :P
So I beg you, have mercy and help me with some answers here, if you happen to know them

1) penalty for different nations in a faction? If you have for instance an Italian inf division in an Austrian army with a normal Austrian leader: what exactly IS the penalty of having another nation in a stack, that is not supported by a trait of the leader like either multinational or the particular nation in question?
2) does strategic redeployment take exactly the same time as travelling by railroad? (and will the units take the same route as sent by railroad)? OR will units be magically redeployed the next turn in the target region?
3) shipping boxes *sigh*. Is it right, that ONLY the Baltic is for CP? And sending merchant or transports to the others has ABSOLUTELY no effect for CP?
I will thank you in advance
